릴리스: v0.1.13 관리자 탭과 가변 티어 행 추가

This commit is contained in:
2026-03-19 16:58:17 +09:00
parent f6a031cfe4
commit b97d7eacda
10 changed files with 484 additions and 215 deletions

View File

@@ -7,13 +7,21 @@ import { useAuthStore } from '../stores/auth'
const auth = useAuthStore()
const isAdmin = computed(() => !!auth.user?.isAdmin)
const activeTab = ref('games')
const gameMode = ref('existing')
const games = ref([])
const customItems = ref([])
const users = ref([])
const adminMode = ref('existing')
const selectedGameId = ref('')
const selectedGame = ref(null)
const customItems = ref([])
const customItemQuery = ref('')
const customItemPage = ref(1)
const customItemLimit = ref(50)
const customItemTotal = ref(0)
const users = ref([])
const error = ref('')
const success = ref('')
@@ -31,6 +39,7 @@ const thumbFileInput = ref(null)
const hasSelectedGame = computed(() => !!selectedGame.value?.game?.id)
const canApplyThumbnail = computed(() => !!thumbFile.value && !!selectedGameId.value)
const canAddItem = computed(() => !!uploadFile.value && !!selectedGameId.value)
const customItemPageCount = computed(() => Math.max(1, Math.ceil(customItemTotal.value / customItemLimit.value)))
onMounted(async () => {
await auth.refresh()
@@ -42,6 +51,16 @@ onUnmounted(() => {
clearPreviewUrl('thumb')
})
function resetMessages() {
error.value = ''
success.value = ''
}
function setTab(tab) {
resetMessages()
activeTab.value = tab
}
async function refreshGames() {
try {
const data = await api.listGames()
@@ -54,8 +73,15 @@ async function refreshGames() {
async function refreshCustomItems() {
if (!auth.user?.isAdmin) return
try {
const data = await api.listAdminCustomItems()
const data = await api.listAdminCustomItems({
q: customItemQuery.value,
page: customItemPage.value,
limit: customItemLimit.value,
})
customItems.value = data.items || []
customItemTotal.value = data.total || 0
customItemPage.value = data.page || 1
customItemLimit.value = data.limit || customItemLimit.value
} catch (e) {
error.value = '사용자 커스텀 아이템을 불러오지 못했어요.'
}
@@ -70,17 +96,13 @@ async function refreshUsers() {
draftEmail: user.email,
draftNickname: user.nickname || '',
draftIsAdmin: !!user.isAdmin,
draftPassword: '',
}))
} catch (e) {
error.value = '회원 목록을 불러오지 못했어요.'
}
}
function resetMessages() {
error.value = ''
success.value = ''
}
function resetUploadState() {
uploadLabel.value = ''
uploadFile.value = null
@@ -91,9 +113,9 @@ function resetUploadState() {
clearPreviewUrl('thumb')
}
function setMode(mode) {
function setGameMode(mode) {
resetMessages()
adminMode.value = mode
gameMode.value = mode
selectedGameId.value = ''
selectedGame.value = null
newGameId.value = ''
@@ -113,12 +135,8 @@ function clearPreviewUrl(type) {
}
function resetFileInput(type) {
if (type === 'item' && itemFileInput.value) {
itemFileInput.value.value = ''
}
if (type === 'thumb' && thumbFileInput.value) {
thumbFileInput.value.value = ''
}
if (type === 'item' && itemFileInput.value) itemFileInput.value.value = ''
if (type === 'thumb' && thumbFileInput.value) thumbFileInput.value.value = ''
}
async function loadGame() {
@@ -151,7 +169,7 @@ async function createGame() {
const data = await res.json()
await refreshGames()
adminMode.value = 'existing'
gameMode.value = 'existing'
selectedGameId.value = data.game.id
await loadGame()
success.value = '게임이 생성됐어요. 이어서 썸네일과 아이템을 관리할 수 있어요.'
@@ -163,17 +181,13 @@ async function createGame() {
function onThumb(event) {
thumbFile.value = event.target.files && event.target.files[0] ? event.target.files[0] : null
clearPreviewUrl('thumb')
if (thumbFile.value) {
thumbPreviewUrl.value = URL.createObjectURL(thumbFile.value)
}
if (thumbFile.value) thumbPreviewUrl.value = URL.createObjectURL(thumbFile.value)
}
function onFile(event) {
uploadFile.value = event.target.files && event.target.files[0] ? event.target.files[0] : null
clearPreviewUrl('item')
if (uploadFile.value) {
itemPreviewUrl.value = URL.createObjectURL(uploadFile.value)
}
if (uploadFile.value) itemPreviewUrl.value = URL.createObjectURL(uploadFile.value)
}
async function uploadThumbnail() {
@@ -224,13 +238,13 @@ async function uploadItem() {
resetUploadState()
await loadGame()
success.value = '아이템이 추가됐어요.'
success.value = '게임 기본 아이템이 추가됐어요.'
} catch (e) {
error.value = '아이템 추가 실패(관리자 권한/파일 크기 확인)'
}
}
async function removeItem(itemId) {
async function removeGameItem(itemId) {
resetMessages()
try {
const res = await fetch(
@@ -243,9 +257,9 @@ async function removeItem(itemId) {
if (!res.ok) throw new Error('failed')
await loadGame()
success.value = '아이템을 삭제했어요.'
success.value = '게임 기본 아이템을 삭제했어요.'
} catch (e) {
error.value = '아이템 삭제에 실패했어요.'
error.value = '게임 기본 아이템 삭제에 실패했어요.'
}
}
@@ -253,7 +267,7 @@ async function removeGame() {
resetMessages()
if (!selectedGameId.value || !selectedGame.value?.game) return
const ok = window.confirm(`"${selectedGame.value.game.name}" 게임을 삭제할까요? 관련 아이템과 티어표도 함께 삭제됩니다.`)
const ok = window.confirm(`"${selectedGame.value.game.name}" 게임을 삭제할까요? 관련 기본 아이템과 티어표도 함께 삭제됩니다.`)
if (!ok) return
try {
@@ -285,12 +299,7 @@ async function saveUser(user) {
const updated = data.user
users.value = users.value.map((entry) =>
entry.id === updated.id
? {
...updated,
draftEmail: updated.email,
draftNickname: updated.nickname || '',
draftIsAdmin: !!updated.isAdmin,
}
? { ...entry, ...updated, draftEmail: updated.email, draftNickname: updated.nickname || '', draftIsAdmin: !!updated.isAdmin }
: entry
)
success.value = '회원 정보를 저장했어요.'
@@ -299,6 +308,22 @@ async function saveUser(user) {
}
}
async function resetUserPassword(user) {
resetMessages()
if (!(user.draftPassword || '').trim()) {
error.value = '새 비밀번호를 입력해주세요.'
return
}
try {
await api.updateAdminUserPassword(user.id, { password: user.draftPassword })
user.draftPassword = ''
success.value = '비밀번호를 초기화했어요.'
} catch (e) {
error.value = '비밀번호 초기화에 실패했어요.'
}
}
async function removeUser(user) {
resetMessages()
if (user.id === auth.user?.id) {
@@ -318,6 +343,24 @@ async function removeUser(user) {
}
}
function submitCustomItemSearch() {
customItemPage.value = 1
refreshCustomItems()
}
function changeCustomItemLimit(limit) {
customItemLimit.value = limit
customItemPage.value = 1
refreshCustomItems()
}
function moveCustomItemPage(direction) {
const nextPage = customItemPage.value + direction
if (nextPage < 1 || nextPage > customItemPageCount.value) return
customItemPage.value = nextPage
refreshCustomItems()
}
const displayThumbnailUrl = computed(() => {
if (thumbPreviewUrl.value) return thumbPreviewUrl.value
if (selectedGame.value?.game?.thumbnailSrc) return toApiUrl(selectedGame.value.game.thumbnailSrc)
@@ -339,162 +382,192 @@ function fmt(ts) {
<section class="wrap">
<h2 class="title">관리자</h2>
<div class="card">
<div class="desc">작업 종류를 먼저 고르고, 선택한 게임의 관리 화면만 집중해 정리합니다.</div>
<div class="desc">기능이 많아진 만큼 관리 영역을 게임, 아이템, 회원 관리로 나눠 정리합니다.</div>
<div v-if="!auth.user" class="warn">로그인이 필요해요.</div>
<div v-else-if="!isAdmin" class="warn"> 계정은 관리자 권한이 없어요.</div>
<template v-else>
<div class="modeTabs">
<button class="modeTab" :class="{ 'modeTab--active': adminMode === 'existing' }" @click="setMode('existing')">
등록된 게임 선택
</button>
<button class="modeTab" :class="{ 'modeTab--active': adminMode === 'new' }" @click="setMode('new')">
게임 추가
</button>
<div class="tabs">
<button class="tab" :class="{ 'tab--active': activeTab === 'games' }" @click="setTab('games')">게임 관리</button>
<button class="tab" :class="{ 'tab--active': activeTab === 'items' }" @click="setTab('items')">아이템 관리</button>
<button class="tab" :class="{ 'tab--active': activeTab === 'users' }" @click="setTab('users')">회원 관리</button>
</div>
<div v-if="error" class="error">{{ error }}</div>
<div v-if="success" class="success">{{ success }}</div>
<div class="panel panel--compact">
<template v-if="adminMode === 'existing'">
<div class="panel__title">등록된 게임 선택</div>
<select v-model="selectedGameId" class="select" @change="loadGame">
<option value="">게임을 선택해주세요</option>
<option v-for="game in games" :key="game.id" :value="game.id">{{ game.name }} ({{ game.id }})</option>
</select>
<div class="hint">게임을 고르면 아래에서 썸네일, 아이템 관리, 삭제 작업을 있어요.</div>
</template>
<template v-else>
<div class="panel__title"> 게임 정보 입력</div>
<input v-model="newGameId" class="input" placeholder="game id (영문/숫자)" />
<input v-model="newGameName" class="input" placeholder="게임 이름" />
<button class="btn btn--primary" @click="createGame">게임 생성</button>
</template>
</div>
<div v-if="hasSelectedGame" class="panel panel--detail">
<div class="detailHead">
<div>
<div class="panel__title">선택된 게임 정보</div>
<div class="selectedGame__name">{{ selectedGame.game.name }}</div>
<div class="selectedGame__id">{{ selectedGame.game.id }}</div>
</div>
<div class="detailHead__actions">
<button class="btn btn--danger" @click="removeGame">게임 삭제</button>
</div>
<template v-if="activeTab === 'games'">
<div class="modeTabs">
<button class="modeTab" :class="{ 'modeTab--active': gameMode === 'existing' }" @click="setGameMode('existing')">
등록된 게임 선택
</button>
<button class="modeTab" :class="{ 'modeTab--active': gameMode === 'new' }" @click="setGameMode('new')">
게임 추가
</button>
</div>
<div class="section section--topGrid">
<section class="adminCard">
<div class="section__title">썸네일 적용</div>
<div class="uploadPreviewCard">
<img
v-if="displayThumbnailUrl"
class="selectedThumb"
:src="displayThumbnailUrl"
:alt="selectedGame.game.name"
/>
<div v-else class="selectedThumb selectedThumb--empty">썸네일 미리보기</div>
</div>
<div class="uploadControls">
<input ref="thumbFileInput" type="file" accept="image/*" class="inputFile" @change="onThumb" />
<button class="btn" :disabled="!canApplyThumbnail" @click="uploadThumbnail">썸네일 적용</button>
</div>
</section>
<div class="panel panel--compact">
<template v-if="gameMode === 'existing'">
<div class="panel__title">등록된 게임 선택</div>
<select v-model="selectedGameId" class="select" @change="loadGame">
<option value="">게임을 선택해주세요</option>
<option v-for="game in games" :key="game.id" :value="game.id">{{ game.name }} ({{ game.id }})</option>
</select>
<div class="hint"> 영역은 게임 자체와 관리자 기본 아이템만 관리합니다. 여기서 아이템을 삭제해도 사용자 커스텀 이미지는 삭제되지 않아요.</div>
</template>
<section class="adminCard">
<div class="section__title">아이템 추가</div>
<div class="itemComposer">
<div class="itemComposer__form">
<input v-model="uploadLabel" class="input input--compact" placeholder="아이템 이름" />
<input ref="itemFileInput" type="file" accept="image/*" class="inputFile inputFile--tight" @change="onFile" />
<button class="btn" :disabled="!canAddItem" @click="uploadItem">아이템 추가</button>
<template v-else>
<div class="panel__title"> 게임 정보 입력</div>
<input v-model="newGameId" class="input" placeholder="game id (영문/숫자)" />
<input v-model="newGameName" class="input" placeholder="게임 이름" />
<button class="btn btn--primary" @click="createGame">게임 생성</button>
</template>
</div>
<div v-if="hasSelectedGame" class="panel">
<div class="detailHead">
<div>
<div class="panel__title">선택된 게임 정보</div>
<div class="selectedGame__name">{{ selectedGame.game.name }}</div>
<div class="selectedGame__id">{{ selectedGame.game.id }}</div>
</div>
<div class="detailHead__actions">
<button class="btn btn--danger" @click="removeGame">게임 삭제</button>
</div>
</div>
<div class="section section--topGrid">
<section class="adminCard">
<div class="section__title">썸네일 적용</div>
<div class="uploadPreviewCard">
<img v-if="displayThumbnailUrl" class="selectedThumb" :src="displayThumbnailUrl" :alt="selectedGame.game.name" />
<div v-else class="selectedThumb selectedThumb--empty">썸네일 미리보기</div>
</div>
<div class="itemPreviewCard">
<div class="itemPreviewFrame">
<img v-if="itemPreviewUrl" class="itemPreviewImage" :src="itemPreviewUrl" alt="item preview" />
<div v-else class="itemPreviewEmpty">이미지를 선택해주세요</div>
<div class="uploadControls">
<input ref="thumbFileInput" type="file" accept="image/*" class="inputFile" @change="onThumb" />
<button class="btn" :disabled="!canApplyThumbnail" @click="uploadThumbnail">썸네일 적용</button>
</div>
</section>
<section class="adminCard">
<div class="section__title">기본 아이템 추가</div>
<div class="itemComposer">
<div class="itemComposer__form">
<input v-model="uploadLabel" class="input input--compact" placeholder="아이템 이름" />
<input ref="itemFileInput" type="file" accept="image/*" class="inputFile inputFile--tight" @change="onFile" />
<button class="btn" :disabled="!canAddItem" @click="uploadItem">아이템 추가</button>
</div>
<div class="thumbLabel thumbLabel--preview">{{ uploadLabel || '아이템 이름 미리보기' }}</div>
<div class="itemPreviewCard">
<div class="itemPreviewFrame">
<img v-if="itemPreviewUrl" class="itemPreviewImage" :src="itemPreviewUrl" alt="item preview" />
<div v-else class="itemPreviewEmpty">이미지를 선택해주세요</div>
</div>
<div class="thumbLabel thumbLabel--preview">{{ uploadLabel || '아이템 이름 미리보기' }}</div>
</div>
</div>
</section>
</div>
<div class="section">
<div class="section__title">현재 기본 아이템 목록</div>
<div v-if="!selectedGame?.items?.length" class="hint">아직 등록된 기본 아이템이 없어요.</div>
<div v-else class="thumbGrid">
<div v-for="item in selectedGame.items" :key="item.id" class="thumbCard">
<img class="thumb thumb--game" :src="toApiUrl(item.src)" :alt="item.label" />
<div class="thumbLabel">{{ item.label }}</div>
<button class="btn btn--danger btn--small" @click="removeGameItem(item.id)">아이템 삭제</button>
</div>
</div>
</section>
</div>
</div>
</template>
<div class="section">
<div class="section__title">현재 아이템 목록</div>
<div v-if="!selectedGame?.items?.length" class="hint">아직 등록된 아이템이 없어요.</div>
<div v-else class="thumbGrid">
<div v-for="item in selectedGame.items" :key="item.id" class="thumbCard">
<img class="thumb" :src="toApiUrl(item.src)" :alt="item.label" />
<div class="thumbLabel">{{ item.label }}</div>
<button class="btn btn--danger btn--small" @click="removeItem(item.id)">아이템 삭제</button>
<template v-else-if="activeTab === 'items'">
<div class="panel">
<div class="sectionHeader">
<div>
<div class="panel__title">사용자 커스텀 아이템 관리</div>
<div class="hint hint--tight">사용자가 업로드한 이미지를 파일명/라벨 기준으로 검색하고, 번에 50 또는 200개씩 페이지 형태로 확인할 있어요.</div>
</div>
<button class="btn btn--ghost" @click="refreshCustomItems">새로고침</button>
</div>
</div>
</div>
<div class="panel">
<div class="sectionHeader">
<div>
<div class="panel__title">사용자 커스텀 아이템</div>
<div class="hint hint--tight">사용자가 직접 올린 이미지를 훑어보고, 필요하면 다운로드해 기본 템플릿으로 재구성할 있어요.</div>
<div class="toolbar">
<input v-model="customItemQuery" class="input toolbar__search" placeholder="파일명, 라벨, 업로더 검색" @keydown.enter.prevent="submitCustomItemSearch" />
<button class="btn btn--ghost toolbar__button" @click="submitCustomItemSearch">검색</button>
<select :value="customItemLimit" class="select toolbar__select" @change="changeCustomItemLimit(Number($event.target.value))">
<option :value="50">50개씩 보기</option>
<option :value="200">200개씩 보기</option>
</select>
</div>
<button class="btn btn--ghost" @click="refreshCustomItems">새로고침</button>
</div>
<div v-if="!customItems.length" class="hint">아직 업로드된 사용자 커스텀 아이템 없어요.</div>
<div v-else class="customItemGrid">
<article v-for="item in customItems" :key="item.id" class="customItemCard">
<img class="customItemCard__image" :src="toApiUrl(item.src)" :alt="item.label" />
<div class="customItemCard__body">
<div class="customItemCard__title">{{ item.label }}</div>
<div class="customItemCard__meta">업로더: {{ item.ownerName }}</div>
<div class="customItemCard__meta">{{ fmt(item.createdAt) }}</div>
<a class="btn btn--small btn--ghost" :href="toApiUrl(item.src)" :download="item.label">이미지 다운로드</a>
</div>
</article>
</div>
</div>
<div class="hint">현재 목록은 사용자 커스텀 이미지 전용입니다. 여기서 보는 항목은 게임 기본 아이템 삭제와 연결되지 않아요.</div>
<div class="panel">
<div class="sectionHeader">
<div>
<div class="panel__title">회원 관리</div>
<div class="hint hint--tight">가입한 계정의 이메일, 닉네임, 관리자 권한을 수정하거나 계정을 삭제할 있어요.</div>
</div>
<button class="btn btn--ghost" @click="refreshUsers">새로고침</button>
</div>
<div v-if="!users.length" class="hint">아직 가입한 회원이 없어요.</div>
<div v-else class="userList">
<article v-for="user in users" :key="user.id" class="userCard">
<div class="userCard__head">
<div>
<div class="userCard__title">{{ user.nickname || '닉네임 없음' }}</div>
<div class="userCard__meta">{{ fmt(user.createdAt) }}</div>
<div v-if="!customItems.length" class="hint">조건에 맞는 커스텀 아이템이 없어요.</div>
<div v-else class="customItemGrid">
<article v-for="item in customItems" :key="item.id" class="customItemCard">
<img class="customItemCard__image" :src="toApiUrl(item.src)" :alt="item.label" />
<div class="customItemCard__body">
<div class="customItemCard__title">{{ item.label }}</div>
<div class="customItemCard__meta">파일: {{ item.src.split('/').pop() }}</div>
<div class="customItemCard__meta">업로더: {{ item.ownerName }}</div>
<div class="customItemCard__meta">{{ fmt(item.createdAt) }}</div>
<a class="btn btn--small btn--ghost" :href="toApiUrl(item.src)" :download="item.label">이미지 다운로드</a>
</div>
<span class="roleBadge" :class="{ 'roleBadge--admin': user.draftIsAdmin }">
{{ user.draftIsAdmin ? '관리자' : '일반 회원' }}
</span>
</div>
</article>
</div>
<input v-model="user.draftEmail" class="input" placeholder="이메일" />
<input v-model="user.draftNickname" class="input" placeholder="닉네임" />
<label class="checkRow">
<input v-model="user.draftIsAdmin" type="checkbox" :disabled="user.id === auth.user?.id" />
<span>관리자 권한</span>
</label>
<div class="userCard__actions">
<button class="btn btn--ghost" @click="saveUser(user)">회원 저장</button>
<button class="btn btn--danger" :disabled="user.id === auth.user?.id" @click="removeUser(user)">회원 삭제</button>
</div>
</article>
<div class="pager">
<button class="btn btn--ghost" :disabled="customItemPage <= 1" @click="moveCustomItemPage(-1)">이전</button>
<div class="pager__info">{{ customItemPage }} / {{ customItemPageCount }} 페이지 · {{ customItemTotal }}</div>
<button class="btn btn--ghost" :disabled="customItemPage >= customItemPageCount" @click="moveCustomItemPage(1)">다음</button>
</div>
</div>
</div>
</template>
<template v-else>
<div class="panel">
<div class="sectionHeader">
<div>
<div class="panel__title">회원 관리</div>
<div class="hint hint--tight">이메일, 닉네임, 관리자 권한을 수정하고 비밀번호도 직접 초기화할 있어요.</div>
</div>
<button class="btn btn--ghost" @click="refreshUsers">새로고침</button>
</div>
<div v-if="!users.length" class="hint">아직 가입한 회원이 없어요.</div>
<div v-else class="userList">
<article v-for="user in users" :key="user.id" class="userCard">
<div class="userCard__head">
<div>
<div class="userCard__title">{{ user.nickname || '닉네임 없음' }}</div>
<div class="userCard__meta">{{ fmt(user.createdAt) }}</div>
</div>
<span class="roleBadge" :class="{ 'roleBadge--admin': user.draftIsAdmin }">
{{ user.draftIsAdmin ? '관리자' : '일반 회원' }}
</span>
</div>
<input v-model="user.draftEmail" class="input" placeholder="이메일" />
<input v-model="user.draftNickname" class="input" placeholder="닉네임" />
<label class="checkRow">
<input v-model="user.draftIsAdmin" type="checkbox" :disabled="user.id === auth.user?.id" />
<span>관리자 권한</span>
</label>
<div class="passwordBox">
<input v-model="user.draftPassword" class="input" type="text" placeholder="새 비밀번호 직접 입력" />
<button class="btn btn--ghost" @click="resetUserPassword(user)">비밀번호 초기화</button>
</div>
<div class="userCard__actions">
<button class="btn btn--ghost" @click="saveUser(user)">회원 저장</button>
<button class="btn btn--danger" :disabled="user.id === auth.user?.id" @click="removeUser(user)">회원 삭제</button>
</div>
</article>
</div>
</div>
</template>
</template>
</div>
</section>
@@ -538,12 +611,14 @@ function fmt(ts) {
border: 1px solid rgba(52, 211, 153, 0.32);
background: rgba(52, 211, 153, 0.14);
}
.tabs,
.modeTabs {
margin-top: 14px;
display: flex;
gap: 10px;
flex-wrap: wrap;
}
.tab,
.modeTab {
padding: 10px 14px;
border-radius: 12px;
@@ -553,6 +628,7 @@ function fmt(ts) {
cursor: pointer;
font-weight: 800;
}
.tab--active,
.modeTab--active {
background: rgba(96, 165, 250, 0.2);
}
@@ -564,7 +640,7 @@ function fmt(ts) {
padding: 14px;
}
.panel--compact {
max-width: 640px;
max-width: 760px;
}
.panel__title,
.section__title {
@@ -587,6 +663,27 @@ function fmt(ts) {
padding: 14px;
min-width: 0;
}
.sectionHeader {
display: flex;
gap: 12px;
justify-content: space-between;
align-items: flex-start;
flex-wrap: wrap;
}
.toolbar {
margin-top: 14px;
display: grid;
grid-template-columns: minmax(0, 1fr) auto auto;
gap: 10px;
align-items: end;
}
.toolbar__search,
.toolbar__select {
margin-top: 0;
}
.toolbar__button {
margin-top: 0;
}
.uploadPreviewCard {
margin-top: 10px;
display: flex;
@@ -664,6 +761,10 @@ function fmt(ts) {
align-items: flex-start;
flex-wrap: wrap;
}
.detailHead__actions {
display: flex;
gap: 8px;
}
.selectedGame__name {
margin-top: 8px;
font-size: 22px;
@@ -674,10 +775,6 @@ function fmt(ts) {
opacity: 0.72;
word-break: break-all;
}
.detailHead__actions {
display: flex;
gap: 8px;
}
.selectedThumb {
width: min(100%, 256px);
aspect-ratio: 16 / 9;
@@ -734,7 +831,7 @@ function fmt(ts) {
.thumbGrid {
margin-top: 12px;
display: grid;
grid-template-columns: repeat(auto-fill, minmax(150px, 1fr));
grid-template-columns: repeat(auto-fill, minmax(170px, 1fr));
gap: 12px;
}
.thumbCard {
@@ -751,6 +848,11 @@ function fmt(ts) {
border-radius: 12px;
border: 1px solid rgba(255, 255, 255, 0.12);
}
.thumb--game {
max-width: 150px;
margin: 0 auto;
display: block;
}
.thumbLabel {
margin-top: 8px;
font-weight: 900;
@@ -761,13 +863,6 @@ function fmt(ts) {
.thumbLabel--preview {
text-align: center;
}
.sectionHeader {
display: flex;
gap: 12px;
justify-content: space-between;
align-items: flex-start;
flex-wrap: wrap;
}
.customItemGrid {
margin-top: 14px;
display: grid;
@@ -781,10 +876,12 @@ function fmt(ts) {
overflow: hidden;
}
.customItemCard__image {
width: 100%;
width: min(100%, 150px);
aspect-ratio: 1 / 1;
object-fit: cover;
display: block;
margin: 12px auto 0;
border-radius: 12px;
background: rgba(0, 0, 0, 0.18);
}
.customItemCard__body {
@@ -800,10 +897,22 @@ function fmt(ts) {
font-size: 13px;
word-break: break-word;
}
.pager {
margin-top: 16px;
display: flex;
gap: 12px;
align-items: center;
justify-content: center;
flex-wrap: wrap;
}
.pager__info {
opacity: 0.82;
font-size: 14px;
}
.userList {
margin-top: 14px;
display: grid;
grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
gap: 12px;
}
.userCard {
@@ -831,6 +940,11 @@ function fmt(ts) {
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 10px;
}
.passwordBox {
margin-top: 12px;
display: grid;
gap: 10px;
}
.roleBadge {
padding: 6px 10px;
border-radius: 999px;
@@ -850,9 +964,8 @@ function fmt(ts) {
opacity: 0.88;
}
@media (max-width: 980px) {
.section--topGrid {
grid-template-columns: 1fr;
}
.section--topGrid,
.toolbar,
.itemComposer {
grid-template-columns: 1fr;
}
@@ -861,16 +974,10 @@ function fmt(ts) {
}
}
@media (max-width: 640px) {
.selectedThumb {
width: min(100%, 256px);
}
.thumbGrid,
.customItemGrid,
.userList {
grid-template-columns: 1fr;
}
.itemPreviewCard {
max-width: 192px;
}
}
</style>

View File

@@ -1,5 +1,5 @@
<script setup>
import { computed, nextTick, onMounted, ref } from 'vue'
import { computed, nextTick, onMounted, onUnmounted, ref } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import Sortable from 'sortablejs'
import * as htmlToImage from 'html-to-image'
@@ -38,12 +38,18 @@ const groupListEl = ref(null)
const poolEl = ref(null)
const groupDropEls = ref({})
const fileEl = ref(null)
const groupSortable = ref(null)
const poolSortable = ref(null)
const dropSortables = ref([])
const isNewTierList = computed(() => tierListId.value === 'new')
const canEdit = computed(() => !!auth.user && (!ownerId.value || ownerId.value === auth.user.id))
function setGroupDropEl(groupId, el) {
if (!el) return
if (!el) {
delete groupDropEls.value[groupId]
return
}
groupDropEls.value[groupId] = el
}
@@ -75,7 +81,9 @@ function resolveItemSrc(item) {
async function initSortables() {
if (!poolEl.value || !groupListEl.value) return
Sortable.create(groupListEl.value, {
destroySortables()
groupSortable.value = Sortable.create(groupListEl.value, {
animation: 160,
handle: '[data-group-handle]',
ghostClass: 'ghost',
@@ -88,7 +96,7 @@ async function initSortables() {
},
})
Sortable.create(poolEl.value, {
poolSortable.value = Sortable.create(poolEl.value, {
group: 'tier-items',
animation: 160,
draggable: '[data-item-id]',
@@ -98,7 +106,7 @@ async function initSortables() {
onAdd: () => normalizeSort(poolEl.value),
})
Object.entries(groupDropEls.value).forEach(([gid, el]) => {
dropSortables.value = Object.entries(groupDropEls.value).map(([gid, el]) =>
Sortable.create(el, {
group: 'tier-items',
animation: 160,
@@ -108,7 +116,56 @@ async function initSortables() {
onSort: () => normalizeSort(el),
onAdd: () => normalizeSort(el),
})
})
)
}
function destroySortables() {
if (groupSortable.value) {
groupSortable.value.destroy()
groupSortable.value = null
}
if (poolSortable.value) {
poolSortable.value.destroy()
poolSortable.value = null
}
dropSortables.value.forEach((instance) => instance.destroy())
dropSortables.value = []
}
async function syncSortables() {
await nextTick()
if (canEdit.value) {
await initSortables()
}
}
function createGroupName() {
const alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
const index = groups.value.length
if (index < alphabet.length) return alphabet[index]
return `Tier ${index + 1}`
}
async function addGroup() {
groups.value = [
...groups.value,
{
id: `g-${Date.now()}-${Math.random().toString(16).slice(2, 8)}`,
name: createGroupName(),
itemIds: [],
},
]
await syncSortables()
}
async function removeGroup(groupId) {
if (groups.value.length <= 1) return
const target = groups.value.find((group) => group.id === groupId)
if (!target) return
pool.value = [...target.itemIds, ...pool.value]
groups.value = groups.value.filter((group) => group.id !== groupId)
delete groupDropEls.value[groupId]
await syncSortables()
}
function addCustomImage(file) {
@@ -278,6 +335,10 @@ onMounted(() => {
}
})()
})
onUnmounted(() => {
destroySortables()
})
</script>
<template>
@@ -314,11 +375,15 @@ onMounted(() => {
<section class="layout">
<div ref="boardEl" class="board">
<div v-if="canEdit" class="boardTools">
<button class="btn btn--ghost" @click="addGroup">티어 추가</button>
</div>
<div ref="groupListEl" class="rows">
<div v-for="g in groups" :key="g.id" class="row">
<div class="row__label">
<span class="grab" title="드래그로 순서 변경" data-group-handle></span>
<input v-model="g.name" class="groupName" :readonly="!canEdit" />
<button v-if="canEdit" class="rowRemoveBtn" :disabled="groups.length <= 1" @click="removeGroup(g.id)">삭제</button>
</div>
<div
class="row__drop"
@@ -471,6 +536,11 @@ onMounted(() => {
border-radius: 16px;
padding: 12px;
}
.boardTools {
display: flex;
justify-content: flex-end;
margin-bottom: 10px;
}
.rows {
display: grid;
gap: 10px;
@@ -517,6 +587,20 @@ onMounted(() => {
outline: none;
min-width: 0;
}
.rowRemoveBtn {
padding: 6px 10px;
border-radius: 10px;
border: 1px solid rgba(239, 68, 68, 0.28);
background: rgba(239, 68, 68, 0.12);
color: rgba(255, 255, 255, 0.92);
cursor: pointer;
font-weight: 800;
flex: 0 0 auto;
}
.rowRemoveBtn:disabled {
opacity: 0.45;
cursor: not-allowed;
}
.row__drop {
border-radius: 14px;
background: rgba(0, 0, 0, 0.18);