Files
tier-maker/frontend/src/composables/useAdminTemplateRequests.js

114 lines
3.9 KiB
JavaScript

import { editorPath } from '../lib/paths'
export function useAdminTemplateRequests({
api,
activeTemplateRequest,
refreshTemplateRequests,
setTab,
openTemplateCreateModal,
newTemplateId,
newTemplateName,
selectAdminTemplate,
mergeRequestItemsIntoDrafts,
resetMessages,
success,
error,
}) {
function updateActiveTemplateRequest(request) {
if (!request?.id) return
activeTemplateRequest.value = {
id: request.id,
type: request.type,
status: request.status,
thumbnailSrc: request.thumbnailSrc || '',
draftGameId: request.draftGameId || '',
draftGameName: request.draftGameName || '',
draftGameIsPublic: !!request.draftGameIsPublic,
sourceTierListId: request.sourceTierListId || '',
sourceGameId: request.sourceGameId || '',
sourceTierListTitle: request.sourceTierListTitle || '',
targetGameId: request.targetGameId || '',
targetGameName: request.targetGameName || '',
requesterName: request.requesterName || '',
}
}
function templateRequestStatusLabel(request) {
return request.status === 'reviewing' ? '확인함' : '미확인'
}
function templateRequestSourceUrl(request) {
if (!request?.sourceGameId || !request?.sourceTierListId) return ''
return editorPath(request.sourceGameId, request.sourceTierListId, { preview: true })
}
function templateRequestReviewHint(request) {
if (request.type === 'create') return '템플릿 생성 후 필요한 아이템만 골라 추가하고, 끝나면 여기서 처리 완료하세요.'
return '확인하기를 누르면 템플릿 관리 화면에 요청 아이템이 임시 추가되어 필요한 것만 선별 저장할 수 있어요.'
}
async function startTemplateRequestReview(request) {
resetMessages()
try {
request.isHandling = true
const data = await api.startAdminTemplateRequestReview(request.id)
const syncedRequest = {
...request,
...(data.request || {}),
draftGameId: request.draftGameId || '',
draftGameName: request.draftGameName || '',
draftGameIsPublic: !!request.draftGameIsPublic,
}
Object.assign(request, syncedRequest)
request.status = syncedRequest.status || 'reviewing'
updateActiveTemplateRequest(syncedRequest)
setTab('game-admin')
if (request.type === 'create') {
const linkedGameId = syncedRequest.targetGameId || ''
if (linkedGameId) {
await selectAdminTemplate(linkedGameId)
} else {
openTemplateCreateModal()
newTemplateId.value = (syncedRequest.draftGameId || '').trim()
newTemplateName.value = (syncedRequest.draftGameName || '').trim()
}
mergeRequestItemsIntoDrafts(syncedRequest)
} else {
const nextGameId = syncedRequest.targetGameId || syncedRequest.sourceGameId || ''
if (nextGameId) await selectAdminTemplate(nextGameId)
mergeRequestItemsIntoDrafts(syncedRequest)
}
success.value = '요청 아이템을 템플릿 관리 화면으로 가져왔어요. 필요한 항목만 골라서 추가해 주세요.'
} catch (e) {
error.value = '요청 확인 단계로 이동하지 못했어요.'
} finally {
request.isHandling = false
}
}
async function completeTemplateRequest(request) {
resetMessages()
try {
request.isHandling = true
await api.completeAdminTemplateRequest(request.id)
if (activeTemplateRequest.value?.id === request.id) activeTemplateRequest.value = null
await refreshTemplateRequests()
success.value = '요청 카드를 처리 완료로 정리했어요.'
} catch (e) {
error.value = '요청 완료 처리에 실패했어요.'
} finally {
request.isHandling = false
}
}
return {
updateActiveTemplateRequest,
templateRequestStatusLabel,
templateRequestSourceUrl,
templateRequestReviewHint,
startTemplateRequestReview,
completeTemplateRequest,
}
}