Files
tier-maker/backend/src/routes/admin.js

525 lines
18 KiB
JavaScript

const fs = require('fs/promises')
const path = require('path')
const express = require('express')
const multer = require('multer')
const bcrypt = require('bcryptjs')
const { z } = require('zod')
const { nanoid } = require('nanoid')
const {
findUserById,
findGameById,
createGame,
listGames,
updateGameThumbnail,
createGameItem,
updateGameItemLabel,
deleteGameItem,
deleteGame,
updateGameDisplayOrder,
listCustomItems,
findCustomItemById,
findUnusedCustomItems,
findCustomItemsByIds,
deleteCustomItems,
listUsers,
listAdminTierLists,
findTierListById,
listAdminTemplateRequests,
findTemplateRequestById,
updateTemplateRequestStatus,
adminUpdateUser,
adminUpdateUserPassword,
adminDeleteUser,
} = require('../db')
const { requireAdmin } = require('../middleware/auth')
const router = express.Router()
function buildUploadFilename(file) {
const ext = path.extname(file.originalname || '').toLowerCase()
const safeExt = ext && /^[.a-z0-9]+$/.test(ext) ? ext : ''
return `${Date.now()}-${nanoid()}${safeExt}`
}
function buildItemLabelFromFilename(file) {
const originalName = file?.originalname || ''
const base = path.basename(originalName, path.extname(originalName))
const normalized = base
.replace(/[_-]+/g, ' ')
.replace(/\s+/g, ' ')
.trim()
.slice(0, 60)
return normalized || 'item'
}
const upload = multer({
storage: multer.diskStorage({
destination: (req, file, cb) => cb(null, path.join(__dirname, '..', '..', 'uploads', 'games')),
filename: (req, file, cb) => cb(null, buildUploadFilename(file)),
}),
limits: { fileSize: 6 * 1024 * 1024 },
})
router.post('/games', requireAdmin, async (req, res) => {
const schema = z.object({ id: z.string().min(1), name: z.string().min(1).max(60) })
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const exists = await findGameById(parsed.data.id)
if (exists) return res.status(409).json({ error: 'game_id_taken' })
const game = await createGame({ id: parsed.data.id, name: parsed.data.name })
res.json({ game })
})
router.patch('/games/display-order', requireAdmin, async (req, res) => {
const schema = z.object({
gameIds: z.array(z.string().min(1)).max(50),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const games = await listGames()
const validGameIds = new Set(games.map((game) => game.id))
const filteredIds = parsed.data.gameIds.filter((gameId) => validGameIds.has(gameId))
const updatedGames = await updateGameDisplayOrder(filteredIds)
res.json({ games: updatedGames })
})
router.post('/games/:gameId/thumbnail', requireAdmin, upload.single('thumbnail'), async (req, res) => {
if (!req.file) return res.status(400).json({ error: 'file_required' })
const game = await findGameById(req.params.gameId)
if (!game) return res.status(404).json({ error: 'not_found' })
const updated = await updateGameThumbnail(req.params.gameId, `/uploads/games/${req.file.filename}`)
res.json({ game: updated })
})
router.post('/games/:gameId/images', requireAdmin, upload.array('images', 50), async (req, res) => {
const files = Array.isArray(req.files) ? req.files : []
if (!files.length) return res.status(400).json({ error: 'file_required' })
const game = await findGameById(req.params.gameId)
if (!game) return res.status(404).json({ error: 'not_found' })
const manualLabel = typeof req.body?.label === 'string' ? req.body.label.trim() : ''
if (manualLabel && manualLabel.length > 60) return res.status(400).json({ error: 'bad_request' })
const items = await Promise.all(
files.map((file, index) =>
createGameItem({
id: nanoid(),
gameId: game.id,
src: `/uploads/games/${file.filename}`,
label: index === 0 && manualLabel ? manualLabel : buildItemLabelFromFilename(file),
})
)
)
res.json({ item: items[0], items })
})
router.delete('/games/:gameId/items/:itemId', requireAdmin, async (req, res) => {
const game = await findGameById(req.params.gameId)
if (!game) return res.status(404).json({ error: 'not_found' })
await deleteGameItem(req.params.itemId)
res.json({ ok: true })
})
router.patch('/games/:gameId/items/:itemId', requireAdmin, async (req, res) => {
const schema = z.object({ label: z.string().trim().min(1).max(60) })
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const game = await findGameById(req.params.gameId)
if (!game) return res.status(404).json({ error: 'not_found' })
const updated = await updateGameItemLabel(req.params.itemId, parsed.data.label)
if (!updated || updated.gameId !== game.id) return res.status(404).json({ error: 'not_found' })
res.json({ item: updated })
})
router.delete('/games/:gameId', requireAdmin, async (req, res) => {
const game = await findGameById(req.params.gameId)
if (!game) return res.status(404).json({ error: 'not_found' })
await deleteGame(req.params.gameId)
res.json({ ok: true })
})
router.get('/custom-items', requireAdmin, async (req, res) => {
const schema = z.object({
q: z.string().trim().max(120).optional().default(''),
page: z.coerce.number().int().min(1).optional().default(1),
limit: z.coerce.number().int().min(1).max(200).optional().default(50),
orphanOnly: z
.union([z.literal('true'), z.literal('false'), z.boolean()])
.optional()
.default('false')
.transform((value) => value === true || value === 'true'),
})
const parsed = schema.safeParse(req.query)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const result = await listCustomItems({
queryText: parsed.data.q,
page: parsed.data.page,
limit: parsed.data.limit,
orphanOnly: parsed.data.orphanOnly,
})
res.json(result)
})
router.get('/tierlists', requireAdmin, async (req, res) => {
const schema = z.object({
q: z.string().trim().max(120).optional().default(''),
page: z.coerce.number().int().min(1).optional().default(1),
limit: z.coerce.number().int().min(1).max(200).optional().default(50),
})
const parsed = schema.safeParse(req.query)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const result = await listAdminTierLists({
queryText: parsed.data.q,
page: parsed.data.page,
limit: parsed.data.limit,
currentUserId: req.session?.userId || '',
})
res.json(result)
})
router.get('/template-requests', requireAdmin, async (req, res) => {
const requests = await listAdminTemplateRequests({ status: 'pending' })
res.json({ requests })
})
async function removeCustomItemFiles(items) {
await Promise.all(
items.map(async (item) => {
if (!item?.src || !item.src.startsWith('/uploads/custom/')) return
const absolutePath = path.join(__dirname, '..', '..', item.src.replace(/^\//, ''))
try {
await fs.unlink(absolutePath)
} catch (e) {
if (e?.code !== 'ENOENT') throw e
}
})
)
}
async function promoteCustomItemToGameItem({ customItem, gameId }) {
const originalName = path.basename(customItem.src || '')
const nextFilename = buildUploadFilename({ originalname: originalName })
const sourcePath = path.join(__dirname, '..', '..', customItem.src.replace(/^\//, ''))
const targetRelativePath = path.join('uploads', 'games', nextFilename)
const targetPath = path.join(__dirname, '..', '..', targetRelativePath)
await fs.copyFile(sourcePath, targetPath)
return createGameItem({
id: nanoid(),
gameId,
src: `/${targetRelativePath.replace(/\\/g, '/')}`,
label: customItem.label,
})
}
async function copyUploadIntoGameAsset(src) {
if (typeof src !== 'string' || !src.startsWith('/uploads/')) return src || ''
const originalName = path.basename(src)
const nextFilename = buildUploadFilename({ originalname: originalName })
const sourcePath = path.join(__dirname, '..', '..', src.replace(/^\//, ''))
const targetRelativePath = path.join('uploads', 'games', nextFilename)
const targetPath = path.join(__dirname, '..', '..', targetRelativePath)
await fs.copyFile(sourcePath, targetPath)
return `/${targetRelativePath.replace(/\\/g, '/')}`
}
function uniqueTierListPoolItems(tierList) {
const seen = new Set()
return (tierList?.pool || []).filter((item) => {
if (!item?.id || seen.has(item.id)) return false
seen.add(item.id)
return true
})
}
async function promoteTierListItemsToGame({ tierList, gameId, itemIds = [] }) {
const allowedIds = new Set((itemIds || []).filter(Boolean))
const sourceItems = uniqueTierListPoolItems(tierList).filter((item) => item.origin === 'custom')
const itemsToCopy = allowedIds.size ? sourceItems.filter((item) => allowedIds.has(item.id)) : sourceItems
const createdItems = []
for (const item of itemsToCopy) {
const copiedSrc = await copyUploadIntoGameAsset(item.src)
createdItems.push(
await createGameItem({
id: nanoid(),
gameId,
src: copiedSrc,
label: item.label,
})
)
}
return createdItems
}
async function promoteSnapshotItemsToGame({ items, gameId }) {
const createdItems = []
for (const item of items || []) {
const copiedSrc = await copyUploadIntoGameAsset(item.src)
createdItems.push(
await createGameItem({
id: nanoid(),
gameId,
src: copiedSrc,
label: item.label,
})
)
}
return createdItems
}
async function createGameTemplateFromTierList({ tierList, gameId, gameName }) {
await createGame({ id: gameId, name: gameName })
if (tierList.thumbnailSrc) {
const copiedThumb = await copyUploadIntoGameAsset(tierList.thumbnailSrc)
await updateGameThumbnail(gameId, copiedThumb)
}
const createdItems = []
for (const item of uniqueTierListPoolItems(tierList)) {
const copiedSrc = await copyUploadIntoGameAsset(item.src)
createdItems.push(
await createGameItem({
id: nanoid(),
gameId,
src: copiedSrc,
label: item.label,
})
)
}
return { game: await findGameById(gameId), items: createdItems }
}
async function createGameTemplateFromRequest({ templateRequest, gameId, gameName }) {
await createGame({ id: gameId, name: gameName })
if (templateRequest.thumbnailSrc) {
const copiedThumb = await copyUploadIntoGameAsset(templateRequest.thumbnailSrc)
await updateGameThumbnail(gameId, copiedThumb)
}
const items = await promoteSnapshotItemsToGame({
items: templateRequest.items || [],
gameId,
})
return { game: await findGameById(gameId), items }
}
router.delete('/custom-items/:itemId', requireAdmin, async (req, res) => {
const result = await listCustomItems({ page: 1, limit: 200, orphanOnly: false })
const target = result.items.find((item) => item.id === req.params.itemId)
if (!target) return res.status(404).json({ error: 'not_found' })
if (target.usageCount > 0) return res.status(409).json({ error: 'item_in_use' })
const items = await findCustomItemsByIds([target.id])
await deleteCustomItems([target.id])
await removeCustomItemFiles(items)
res.json({ ok: true })
})
router.post('/custom-items/:itemId/promote', requireAdmin, async (req, res) => {
const schema = z.object({
gameId: z.string().min(1),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const game = await findGameById(parsed.data.gameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const customItem = await findCustomItemById(req.params.itemId)
if (!customItem) return res.status(404).json({ error: 'not_found' })
const item = await promoteCustomItemToGameItem({ customItem, gameId: game.id })
res.json({ item })
})
router.post('/tierlists/:tierListId/promote-items', requireAdmin, async (req, res) => {
const schema = z.object({
gameId: z.string().min(1),
itemIds: z.array(z.string().min(1)).optional().default([]),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const game = await findGameById(parsed.data.gameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const tierList = await findTierListById(req.params.tierListId)
if (!tierList) return res.status(404).json({ error: 'not_found' })
const items = await promoteTierListItemsToGame({
tierList,
gameId: game.id,
itemIds: parsed.data.itemIds,
})
res.json({ items })
})
router.post('/tierlists/:tierListId/create-game-template', requireAdmin, async (req, res) => {
const schema = z.object({
gameId: z.string().trim().min(1).max(120),
name: z.string().trim().min(1).max(120),
itemIds: z.array(z.string().min(1)).optional().default([]),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const exists = await findGameById(parsed.data.gameId)
if (exists) return res.status(409).json({ error: 'game_id_taken' })
const tierList = await findTierListById(req.params.tierListId)
if (!tierList) return res.status(404).json({ error: 'not_found' })
const result = await createGameTemplateFromTierList({
tierList: {
...tierList,
pool: parsed.data.itemIds.length ? (tierList.pool || []).filter((item) => parsed.data.itemIds.includes(item.id)) : tierList.pool,
},
gameId: parsed.data.gameId,
gameName: parsed.data.name,
})
res.json(result)
})
router.post('/template-requests/:requestId/approve', requireAdmin, async (req, res) => {
const templateRequest = await findTemplateRequestById(req.params.requestId)
if (!templateRequest) return res.status(404).json({ error: 'not_found' })
if (templateRequest.status !== 'pending') return res.status(409).json({ error: 'request_already_handled' })
if (templateRequest.type === 'update') {
const targetGameId = templateRequest.targetGameId || templateRequest.sourceGameId
const game = await findGameById(targetGameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const items = await promoteSnapshotItemsToGame({
items: templateRequest.items || [],
gameId: game.id,
})
const request = await updateTemplateRequestStatus({ id: templateRequest.id, status: 'approved' })
return res.json({ request, items })
}
const schema = z.object({
gameId: z.string().trim().min(1).max(120),
name: z.string().trim().min(1).max(120),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const exists = await findGameById(parsed.data.gameId)
if (exists) return res.status(409).json({ error: 'game_id_taken' })
const result = await createGameTemplateFromRequest({
templateRequest,
gameId: parsed.data.gameId,
gameName: parsed.data.name,
})
const request = await updateTemplateRequestStatus({ id: templateRequest.id, status: 'approved' })
res.json({ request, ...result })
})
router.post('/template-requests/:requestId/reject', requireAdmin, async (req, res) => {
const templateRequest = await findTemplateRequestById(req.params.requestId)
if (!templateRequest) return res.status(404).json({ error: 'not_found' })
if (templateRequest.status !== 'pending') return res.status(409).json({ error: 'request_already_handled' })
const request = await updateTemplateRequestStatus({ id: templateRequest.id, status: 'rejected' })
res.json({ request })
})
router.delete('/custom-items', requireAdmin, async (req, res) => {
const schema = z.object({
q: z.string().trim().max(120).optional().default(''),
})
const parsed = schema.safeParse(req.query)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const items = await findUnusedCustomItems({ queryText: parsed.data.q })
const ids = items.map((item) => item.id)
await deleteCustomItems(ids)
await removeCustomItemFiles(items)
res.json({ ok: true, deletedCount: ids.length })
})
router.get('/users', requireAdmin, async (req, res) => {
const users = await listUsers()
res.json({ users })
})
router.patch('/users/:userId', requireAdmin, async (req, res) => {
const schema = z.object({
email: z.string().email(),
nickname: z.string().trim().max(40).default(''),
isAdmin: z.boolean(),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
if (req.params.userId === req.session.userId && !parsed.data.isAdmin) {
return res.status(400).json({ error: 'self_admin_required' })
}
const user = await findUserById(req.params.userId)
if (!user) return res.status(404).json({ error: 'not_found' })
try {
const updated = await adminUpdateUser({
id: user.id,
email: parsed.data.email,
nickname: parsed.data.nickname,
isAdmin: parsed.data.isAdmin,
})
res.json({ user: updated })
} catch (e) {
if (e && e.code === 'ER_DUP_ENTRY') {
return res.status(409).json({ error: 'email_taken' })
}
throw e
}
})
router.delete('/users/:userId', requireAdmin, async (req, res) => {
if (req.params.userId === req.session.userId) {
return res.status(400).json({ error: 'cannot_delete_self' })
}
const user = await findUserById(req.params.userId)
if (!user) return res.status(404).json({ error: 'not_found' })
await adminDeleteUser(user.id)
res.json({ ok: true })
})
router.patch('/users/:userId/password', requireAdmin, async (req, res) => {
const schema = z.object({
password: z.string().min(6).max(120),
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const user = await findUserById(req.params.userId)
if (!user) return res.status(404).json({ error: 'not_found' })
const passwordHash = await bcrypt.hash(parsed.data.password, 10)
await adminUpdateUserPassword({ id: user.id, passwordHash })
res.json({ ok: true })
})
module.exports = router