릴리스: v1.4.20 백엔드 topic 이름층 정리

This commit is contained in:
2026-04-02 20:22:49 +09:00
parent d089ba99e9
commit 6324aecc12
7 changed files with 215 additions and 165 deletions

View File

@@ -7,7 +7,7 @@ const FileStoreFactory = require('session-file-store')
const { ensureData } = require('./src/db')
const authRoutes = require('./src/routes/auth')
const gamesRoutes = require('./src/routes/games')
const topicsRoutes = require('./src/routes/games')
const tierListsRoutes = require('./src/routes/tierlists')
const adminRoutes = require('./src/routes/admin')
@@ -80,8 +80,8 @@ app.use(async (req, res, next) => {
})
app.use('/api/auth', authRoutes)
app.use('/api/games', gamesRoutes)
app.use('/api/topics', gamesRoutes)
app.use('/api/games', topicsRoutes)
app.use('/api/topics', topicsRoutes)
app.use('/api/tierlists', tierListsRoutes)
app.use('/api/admin', adminRoutes)

View File

@@ -737,7 +737,7 @@ async function adminDeleteUser(id) {
await query('DELETE FROM users WHERE id = ?', [id])
}
async function listGames(currentUserId = '', options = {}) {
async function listTopics(currentUserId = '', options = {}) {
const includePrivate = !!options.includePrivate
const rows = await query(
`
@@ -753,23 +753,23 @@ async function listGames(currentUserId = '', options = {}) {
`,
[FREEFORM_TOPIC_ID]
)
const games = rows.map(mapGameRow)
if (!currentUserId) return games.map((game) => ({ ...game, isFavorited: false }))
const topics = rows.map(mapGameRow)
if (!currentUserId) return topics.map((topic) => ({ ...topic, isFavorited: false }))
const favoriteRows = await query('SELECT topic_id FROM favorite_topics WHERE user_id = ?', [currentUserId])
const favoriteSet = new Set(favoriteRows.map((row) => row.topic_id))
return games.map((game) => ({
...game,
isFavorited: favoriteSet.has(game.id),
return topics.map((topic) => ({
...topic,
isFavorited: favoriteSet.has(topic.id),
}))
}
async function findGameById(id) {
async function findTopicById(id) {
const rows = await query('SELECT id, name, thumbnail_src, is_public, display_rank, created_at FROM topics WHERE id = ? LIMIT 1', [id])
return mapGameRow(rows[0])
}
async function listGameItems(gameId) {
async function listTopicItems(topicId) {
const rows = await query(
`
SELECT id, topic_id, src, label, display_order, created_at
@@ -781,24 +781,24 @@ async function listGameItems(gameId) {
created_at DESC,
id DESC
`,
[gameId]
[topicId]
)
return rows.map(mapGameItemRow)
}
async function findGameItemById(itemId) {
async function findTopicItemById(itemId) {
const rows = await query('SELECT id, topic_id, src, label, display_order, created_at FROM topic_items WHERE id = ? LIMIT 1', [itemId])
return mapGameItemRow(rows[0])
}
async function getGameDetail(gameId) {
const game = await findGameById(gameId)
if (!game) return null
const items = await listGameItems(gameId)
return { game, items }
async function getTopicDetail(topicId) {
const topic = await findTopicById(topicId)
if (!topic) return null
const items = await listTopicItems(topicId)
return { topic, game: topic, items }
}
async function createGame({ id, name, isPublic = true }) {
async function createTopic({ id, name, isPublic = true }) {
await query('INSERT INTO topics (id, name, thumbnail_src, is_public, display_rank, created_at) VALUES (?, ?, ?, ?, ?, ?)', [
id,
name,
@@ -807,17 +807,17 @@ async function createGame({ id, name, isPublic = true }) {
null,
now(),
])
return findGameById(id)
return findTopicById(id)
}
async function updateGameThumbnail(gameId, thumbnailSrc) {
await query('UPDATE topics SET thumbnail_src = ? WHERE id = ?', [thumbnailSrc, gameId])
return findGameById(gameId)
async function updateTopicThumbnail(topicId, thumbnailSrc) {
await query('UPDATE topics SET thumbnail_src = ? WHERE id = ?', [thumbnailSrc, topicId])
return findTopicById(topicId)
}
async function updateGameVisibility(gameId, isPublic) {
await query('UPDATE topics SET is_public = ? WHERE id = ?', [isPublic ? 1 : 0, gameId])
return findGameById(gameId)
async function updateTopicVisibility(topicId, isPublic) {
await query('UPDATE topics SET is_public = ? WHERE id = ?', [isPublic ? 1 : 0, topicId])
return findTopicById(topicId)
}
async function findImageAssetByHash(contentHash) {
@@ -1347,14 +1347,15 @@ async function clearImageOptimizationJobs({ month } = {}) {
const result = await query('DELETE FROM image_optimization_jobs')
return Number(result.affectedRows || 0)
}
async function createGameItem({ id, gameId, src, label }) {
async function createTopicItem({ id, topicId, gameId = topicId, src, label }) {
const createdAt = now()
const minOrderRows = await query('SELECT MIN(display_order) AS min_display_order FROM topic_items WHERE topic_id = ?', [gameId])
const resolvedTopicId = topicId || gameId
const minOrderRows = await query('SELECT MIN(display_order) AS min_display_order FROM topic_items WHERE topic_id = ?', [resolvedTopicId])
const nextDisplayOrder =
minOrderRows[0]?.min_display_order == null ? 0 : Number(minOrderRows[0].min_display_order) - 1
await query('INSERT INTO topic_items (id, topic_id, src, label, display_order, created_at) VALUES (?, ?, ?, ?, ?, ?)', [
id,
gameId,
resolvedTopicId,
src,
label,
nextDisplayOrder,
@@ -1364,25 +1365,25 @@ async function createGameItem({ id, gameId, src, label }) {
return mapGameItemRow(rows[0])
}
async function updateGameItemLabel(itemId, label) {
async function updateTopicItemLabel(itemId, label) {
await query('UPDATE topic_items SET label = ? WHERE id = ?', [label, itemId])
const rows = await query('SELECT id, topic_id, src, label, display_order, created_at FROM topic_items WHERE id = ? LIMIT 1', [itemId])
return mapGameItemRow(rows[0])
}
async function updateGameItemDisplayOrder(gameId, itemIds) {
async function updateTopicItemDisplayOrder(topicId, itemIds) {
const normalizedIds = Array.from(new Set((itemIds || []).filter(Boolean)))
const existingItems = await listGameItems(gameId)
const existingItems = await listTopicItems(topicId)
const existingIdSet = new Set(existingItems.map((item) => item.id))
const orderedIds = normalizedIds.filter((id) => existingIdSet.has(id))
const remainingIds = existingItems.map((item) => item.id).filter((id) => !orderedIds.includes(id))
const finalIds = [...orderedIds, ...remainingIds]
await Promise.all(
finalIds.map((itemId, index) => query('UPDATE topic_items SET display_order = ? WHERE id = ? AND topic_id = ?', [index + 1, itemId, gameId]))
finalIds.map((itemId, index) => query('UPDATE topic_items SET display_order = ? WHERE id = ? AND topic_id = ?', [index + 1, itemId, topicId]))
)
return listGameItems(gameId)
return listTopicItems(topicId)
}
async function updateCustomItemLabel(itemId, label) {
@@ -1413,7 +1414,7 @@ async function updateImageAssetLabel(assetId, label) {
return mapImageAssetRow(rows[0])
}
async function countTierListsUsingGameItem(itemId) {
async function countTierListsUsingTopicItem(itemId) {
if (!itemId) return { totalCount: 0, publicCount: 0, privateCount: 0 }
const rows = await query(
@@ -1441,16 +1442,16 @@ async function countTierListsUsingGameItem(itemId) {
return { totalCount, publicCount, privateCount }
}
async function deleteGameItem(itemId) {
async function deleteTopicItem(itemId) {
await query('DELETE FROM topic_items WHERE id = ?', [itemId])
}
async function deleteGame(gameId) {
await query('DELETE FROM topics WHERE id = ?', [gameId])
async function deleteTopic(topicId) {
await query('DELETE FROM topics WHERE id = ?', [topicId])
}
async function updateGameDisplayOrder(gameIds) {
const normalizedIds = Array.from(new Set((gameIds || []).filter((id) => id && id !== FREEFORM_TOPIC_ID))).slice(0, 50)
async function updateTopicDisplayOrder(topicIds) {
const normalizedIds = Array.from(new Set((topicIds || []).filter((id) => id && id !== FREEFORM_TOPIC_ID))).slice(0, 50)
await query('UPDATE topics SET display_rank = NULL WHERE id <> ?', [FREEFORM_TOPIC_ID])
@@ -1460,7 +1461,7 @@ async function updateGameDisplayOrder(gameIds) {
)
)
return listGames()
return listTopics()
}
async function createCustomItem({ id, ownerId, src, label }) {
@@ -1475,6 +1476,22 @@ async function createCustomItem({ id, ownerId, src, label }) {
return { id, ownerId, src, label, origin: 'custom', createdAt }
}
const listGames = listTopics
const findGameById = findTopicById
const listGameItems = listTopicItems
const findGameItemById = findTopicItemById
const getGameDetail = getTopicDetail
const createGame = createTopic
const updateGameThumbnail = updateTopicThumbnail
const updateGameVisibility = updateTopicVisibility
const createGameItem = createTopicItem
const updateGameItemLabel = updateTopicItemLabel
const updateGameItemDisplayOrder = updateTopicItemDisplayOrder
const countTierListsUsingGameItem = countTierListsUsingTopicItem
const deleteGameItem = deleteTopicItem
const deleteGame = deleteTopic
const updateGameDisplayOrder = updateTopicDisplayOrder
async function syncOwnedCustomItemLabels({ ownerId, items }) {
const customItems = Array.from(
new Map(
@@ -2511,14 +2528,19 @@ async function unfavoriteTierList({ userId, tierListId }) {
await query('DELETE FROM favorite_tierlists WHERE user_id = ? AND tierlist_id = ?', [userId, tierListId])
}
async function favoriteGame({ userId, gameId }) {
await query('INSERT IGNORE INTO favorite_topics (user_id, topic_id, created_at) VALUES (?, ?, ?)', [userId, gameId, now()])
async function favoriteTopic({ userId, topicId, gameId = topicId }) {
const resolvedTopicId = topicId || gameId
await query('INSERT IGNORE INTO favorite_topics (user_id, topic_id, created_at) VALUES (?, ?, ?)', [userId, resolvedTopicId, now()])
}
async function unfavoriteGame({ userId, gameId }) {
await query('DELETE FROM favorite_topics WHERE user_id = ? AND topic_id = ?', [userId, gameId])
async function unfavoriteTopic({ userId, topicId, gameId = topicId }) {
const resolvedTopicId = topicId || gameId
await query('DELETE FROM favorite_topics WHERE user_id = ? AND topic_id = ?', [userId, resolvedTopicId])
}
const favoriteGame = favoriteTopic
const unfavoriteGame = unfavoriteTopic
module.exports = {
DB_NAME,
ensureData,
@@ -2533,6 +2555,14 @@ module.exports = {
adminUpdateUser,
adminUpdateUserPassword,
adminDeleteUser,
listTopics,
findTopicById,
listTopicItems,
findTopicItemById,
getTopicDetail,
createTopic,
updateTopicThumbnail,
updateTopicVisibility,
listGames,
findGameById,
listGameItems,
@@ -2557,6 +2587,13 @@ module.exports = {
clearImageOptimizationJobs,
getImageAssetStats,
cleanupMissingUploadReferences,
createTopicItem,
updateTopicItemLabel,
updateTopicItemDisplayOrder,
countTierListsUsingTopicItem,
deleteTopicItem,
deleteTopic,
updateTopicDisplayOrder,
createGameItem,
updateGameItemLabel,
updateGameItemDisplayOrder,
@@ -2577,6 +2614,8 @@ module.exports = {
summarizeAdminTierLists,
findTierListById,
updateAdminTierListMeta,
favoriteTopic,
unfavoriteTopic,
favoriteTierList,
unfavoriteTierList,
favoriteGame,

View File

@@ -7,24 +7,24 @@ const { z } = require('zod')
const { nanoid } = require('nanoid')
const {
findUserById,
findGameById,
findGameItemById,
listGameItems,
findTopicById,
findTopicItemById,
listTopicItems,
findImageAssetById,
createGame,
listGames,
updateGameThumbnail,
updateGameVisibility,
createGameItem,
updateGameItemLabel,
updateGameItemDisplayOrder,
countTierListsUsingGameItem,
createTopic,
listTopics,
updateTopicThumbnail,
updateTopicVisibility,
createTopicItem,
updateTopicItemLabel,
updateTopicItemDisplayOrder,
countTierListsUsingTopicItem,
updateCustomItemLabel,
updateImageAssetLabel,
deleteGameItem,
deleteGame,
deleteTopicItem,
deleteTopic,
deleteTierList,
updateGameDisplayOrder,
updateTopicDisplayOrder,
listCustomItems,
findCustomItemById,
findUnusedCustomItems,
@@ -124,15 +124,15 @@ router.post(['/games', '/templates'], requireAdmin, async (req, res) => {
})
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const exists = await findGameById(parsed.data.id)
const exists = await findTopicById(parsed.data.id)
if (exists) return res.status(409).json({ error: 'game_id_taken' })
const game = await createGame({ id: parsed.data.id, name: parsed.data.name, isPublic: parsed.data.isPublic })
const template = await createTopic({ id: parsed.data.id, name: parsed.data.name, isPublic: parsed.data.isPublic })
if (parsed.data.thumbnailSrc) {
const copiedThumb = await copyUploadIntoGameAsset(parsed.data.thumbnailSrc)
await updateGameThumbnail(game.id, copiedThumb)
await updateTopicThumbnail(template.id, copiedThumb)
}
const template = await findGameById(game.id)
res.json({ game: template, template })
const savedTemplate = await findTopicById(template.id)
res.json({ game: savedTemplate, template: savedTemplate })
})
router.patch(['/games/:gameId', '/templates/:templateId'], requireAdmin, async (req, res) => {
@@ -143,10 +143,10 @@ router.patch(['/games/:gameId', '/templates/:templateId'], requireAdmin, async (
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const templateId = getTemplateIdParam(req)
const game = await findGameById(templateId)
if (!game) return res.status(404).json({ error: 'not_found' })
const template = await findTopicById(templateId)
if (!template) return res.status(404).json({ error: 'not_found' })
const updated = await updateGameVisibility(game.id, parsed.data.isPublic)
const updated = await updateTopicVisibility(template.id, parsed.data.isPublic)
res.json({ game: updated, template: updated })
})
@@ -157,10 +157,10 @@ router.patch(['/games/display-order', '/templates/display-order'], requireAdmin,
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const games = await listGames('', { includePrivate: true })
const validGameIds = new Set(games.map((game) => game.id))
const templates = await listTopics('', { includePrivate: true })
const validGameIds = new Set(templates.map((template) => template.id))
const filteredIds = parsed.data.gameIds.filter((gameId) => validGameIds.has(gameId))
const updatedGames = await updateGameDisplayOrder(filteredIds)
const updatedGames = await updateTopicDisplayOrder(filteredIds)
res.json({ games: updatedGames, templates: updatedGames })
})
@@ -172,18 +172,18 @@ router.patch(['/games/:gameId/items/display-order', '/templates/:templateId/item
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const templateId = getTemplateIdParam(req)
const game = await findGameById(templateId)
if (!game) return res.status(404).json({ error: 'not_found' })
const template = await findTopicById(templateId)
if (!template) return res.status(404).json({ error: 'not_found' })
const items = await updateGameItemDisplayOrder(game.id, parsed.data.itemIds)
const items = await updateTopicItemDisplayOrder(template.id, parsed.data.itemIds)
res.json({ items })
})
router.post(['/games/:gameId/thumbnail', '/templates/:templateId/thumbnail'], requireAdmin, upload.single('thumbnail'), async (req, res) => {
if (!req.file) return res.status(400).json({ error: 'file_required' })
const templateId = getTemplateIdParam(req)
const game = await findGameById(templateId)
if (!game) return res.status(404).json({ error: 'not_found' })
const template = await findTopicById(templateId)
if (!template) return res.status(404).json({ error: 'not_found' })
const optimized = await writeOptimizedImage({
file: req.file,
@@ -194,7 +194,7 @@ router.post(['/games/:gameId/thumbnail', '/templates/:templateId/thumbnail'], re
quality: 84,
})
const updated = await updateGameThumbnail(templateId, optimized.src)
const updated = await updateTopicThumbnail(templateId, optimized.src)
res.json({ game: updated, template: updated })
})
@@ -202,8 +202,8 @@ router.post(['/games/:gameId/images', '/templates/:templateId/images'], requireA
const files = Array.isArray(req.files) ? req.files : []
if (!files.length) return res.status(400).json({ error: 'file_required' })
const templateId = getTemplateIdParam(req)
const game = await findGameById(templateId)
if (!game) return res.status(404).json({ error: 'not_found' })
const template = await findTopicById(templateId)
if (!template) return res.status(404).json({ error: 'not_found' })
const labelsRaw = req.body?.labels
const labels = Array.isArray(labelsRaw) ? labelsRaw : labelsRaw ? [labelsRaw] : []
@@ -221,9 +221,9 @@ router.post(['/games/:gameId/images', '/templates/:templateId/images'], requireA
quality: 84,
})
return createGameItem({
return createTopicItem({
id: nanoid(),
gameId: game.id,
topicId: template.id,
src: optimized.src,
label: normalizedLabels[index] || buildItemLabelFromFilename(file),
})
@@ -234,18 +234,18 @@ router.post(['/games/:gameId/images', '/templates/:templateId/images'], requireA
})
router.delete(['/games/:gameId/items/:itemId', '/templates/:templateId/items/:itemId'], requireAdmin, async (req, res) => {
const game = await findGameById(getTemplateIdParam(req))
if (!game) return res.status(404).json({ error: 'not_found' })
await deleteGameItem(req.params.itemId)
const template = await findTopicById(getTemplateIdParam(req))
if (!template) return res.status(404).json({ error: 'not_found' })
await deleteTopicItem(req.params.itemId)
res.json({ ok: true })
})
router.get(['/games/:gameId/items/:itemId/usage', '/templates/:templateId/items/:itemId/usage'], requireAdmin, async (req, res) => {
const game = await findGameById(getTemplateIdParam(req))
if (!game) return res.status(404).json({ error: 'not_found' })
const item = await findGameItemById(req.params.itemId)
if (!item || item.gameId !== game.id) return res.status(404).json({ error: 'not_found' })
const usage = await countTierListsUsingGameItem(req.params.itemId)
const template = await findTopicById(getTemplateIdParam(req))
if (!template) return res.status(404).json({ error: 'not_found' })
const item = await findTopicItemById(req.params.itemId)
if (!item || item.gameId !== template.id) return res.status(404).json({ error: 'not_found' })
const usage = await countTierListsUsingTopicItem(req.params.itemId)
res.json({ usage })
})
@@ -254,19 +254,19 @@ router.patch(['/games/:gameId/items/:itemId', '/templates/:templateId/items/:ite
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const game = await findGameById(getTemplateIdParam(req))
if (!game) return res.status(404).json({ error: 'not_found' })
const template = await findTopicById(getTemplateIdParam(req))
if (!template) return res.status(404).json({ error: 'not_found' })
const updated = await updateGameItemLabel(req.params.itemId, parsed.data.label)
if (!updated || updated.gameId !== game.id) return res.status(404).json({ error: 'not_found' })
const updated = await updateTopicItemLabel(req.params.itemId, parsed.data.label)
if (!updated || updated.gameId !== template.id) return res.status(404).json({ error: 'not_found' })
res.json({ item: updated })
})
router.delete(['/games/:gameId', '/templates/:templateId'], requireAdmin, async (req, res) => {
const templateId = getTemplateIdParam(req)
const game = await findGameById(templateId)
if (!game) return res.status(404).json({ error: 'not_found' })
await deleteGame(templateId)
const template = await findTopicById(templateId)
if (!template) return res.status(404).json({ error: 'not_found' })
await deleteTopic(templateId)
res.json({ ok: true })
})
@@ -286,7 +286,7 @@ router.patch('/custom-items/:itemId/label', requireAdmin, async (req, res) => {
}
if (parsed.data.sourceType === 'template') {
const updated = await updateGameItemLabel(itemId, parsed.data.label)
const updated = await updateTopicItemLabel(itemId, parsed.data.label)
if (!updated) return res.status(404).json({ error: 'not_found' })
return res.json({ item: updated })
}
@@ -464,10 +464,10 @@ async function removeCustomItemFiles(items) {
)
}
async function promoteLibraryItemToGameItem({ item, gameId }) {
return createGameItem({
async function promoteLibraryItemToTemplateItem({ item, templateId }) {
return createTopicItem({
id: nanoid(),
gameId,
topicId: templateId,
src: item.src || '',
label: item.label,
})
@@ -504,7 +504,7 @@ function uniqueTierListPoolItems(tierList) {
})
}
async function promoteTierListItemsToGame({ tierList, gameId, itemIds = [] }) {
async function promoteTierListItemsToTemplate({ tierList, templateId, itemIds = [] }) {
const allowedIds = new Set((itemIds || []).filter(Boolean))
const sourceItems = uniqueTierListPoolItems(tierList).filter((item) => item.origin === 'custom')
const itemsToCopy = allowedIds.size ? sourceItems.filter((item) => allowedIds.has(item.id)) : sourceItems
@@ -513,9 +513,9 @@ async function promoteTierListItemsToGame({ tierList, gameId, itemIds = [] }) {
for (const item of itemsToCopy) {
const copiedSrc = await copyUploadIntoGameAsset(item.src)
createdItems.push(
await createGameItem({
await createTopicItem({
id: nanoid(),
gameId,
topicId: templateId,
src: copiedSrc,
label: item.label,
})
@@ -525,8 +525,8 @@ async function promoteTierListItemsToGame({ tierList, gameId, itemIds = [] }) {
return createdItems
}
async function promoteSnapshotItemsToGame({ items, gameId }) {
const existingItems = await listGameItems(gameId)
async function promoteSnapshotItemsToTemplate({ items, templateId }) {
const existingItems = await listTopicItems(templateId)
const existingSrcs = new Set(
existingItems
.map((item) => (typeof item?.src === 'string' ? item.src.trim() : ''))
@@ -538,9 +538,9 @@ async function promoteSnapshotItemsToGame({ items, gameId }) {
const copiedSrc = await copyUploadIntoGameAsset(item.src)
if (!copiedSrc || existingSrcs.has(copiedSrc)) continue
createdItems.push(
await createGameItem({
await createTopicItem({
id: nanoid(),
gameId,
topicId: templateId,
src: copiedSrc,
label: item.label,
})
@@ -577,43 +577,43 @@ function pickTemplateRequestItems(templateRequest, itemIds = [], itemLabels = {}
})
}
async function createGameTemplateFromTierList({ tierList, gameId, gameName }) {
await createGame({ id: gameId, name: gameName, isPublic: false })
async function createTemplateFromTierList({ tierList, templateId, templateName }) {
await createTopic({ id: templateId, name: templateName, isPublic: false })
if (tierList.thumbnailSrc) {
const copiedThumb = await copyUploadIntoGameAsset(tierList.thumbnailSrc)
await updateGameThumbnail(gameId, copiedThumb)
await updateTopicThumbnail(templateId, copiedThumb)
}
const createdItems = []
for (const item of uniqueTierListPoolItems(tierList)) {
const copiedSrc = await copyUploadIntoGameAsset(item.src)
createdItems.push(
await createGameItem({
await createTopicItem({
id: nanoid(),
gameId,
topicId: templateId,
src: copiedSrc,
label: item.label,
})
)
}
return { game: await findGameById(gameId), items: createdItems }
return { game: await findTopicById(templateId), items: createdItems }
}
async function createGameTemplateFromRequest({ templateRequest, gameId, gameName }) {
await createGame({ id: gameId, name: gameName, isPublic: false })
async function createTemplateFromRequest({ templateRequest, templateId, templateName }) {
await createTopic({ id: templateId, name: templateName, isPublic: false })
if (templateRequest.thumbnailSrc) {
const copiedThumb = await copyUploadIntoGameAsset(templateRequest.thumbnailSrc)
await updateGameThumbnail(gameId, copiedThumb)
await updateTopicThumbnail(templateId, copiedThumb)
}
const items = await promoteSnapshotItemsToGame({
const items = await promoteSnapshotItemsToTemplate({
items: templateRequest.items || [],
gameId,
templateId,
})
return { game: await findGameById(gameId), items }
return { game: await findTopicById(templateId), items }
}
router.delete('/custom-items/:itemId', requireAdmin, async (req, res) => {
@@ -630,7 +630,7 @@ router.delete('/custom-items/:itemId', requireAdmin, async (req, res) => {
return res.json({ ok: true, sourceType: 'template-asset' })
}
await deleteGameItem(target.id)
await deleteTopicItem(target.id)
return res.json({ ok: true, sourceType: 'template' })
}
@@ -651,16 +651,16 @@ router.post('/custom-items/:itemId/promote', requireAdmin, async (req, res) => {
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const game = await findGameById(parsed.data.gameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const template = await findTopicById(parsed.data.gameId)
if (!template) return res.status(404).json({ error: 'game_not_found' })
const customItem = await findCustomItemById(req.params.itemId)
const gameItem = customItem ? null : await findGameItemById(req.params.itemId)
const templateItem = customItem ? null : await findTopicItemById(req.params.itemId)
const assetItemId = String(req.params.itemId || '')
const imageAsset = !customItem && !gameItem && assetItemId.startsWith('asset:') ? await findImageAssetById(assetItemId.slice(6)) : null
const imageAsset = !customItem && !templateItem && assetItemId.startsWith('asset:') ? await findImageAssetById(assetItemId.slice(6)) : null
const sourceItem =
customItem ||
gameItem ||
templateItem ||
(imageAsset
? {
src: imageAsset.src || '',
@@ -669,7 +669,7 @@ router.post('/custom-items/:itemId/promote', requireAdmin, async (req, res) => {
: null)
if (!sourceItem) return res.status(404).json({ error: 'not_found' })
const item = await promoteLibraryItemToGameItem({ item: sourceItem, gameId: game.id })
const item = await promoteLibraryItemToTemplateItem({ item: sourceItem, templateId: template.id })
res.json({ item })
})
@@ -681,15 +681,15 @@ router.post('/tierlists/:tierListId/promote-items', requireAdmin, async (req, re
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const game = await findGameById(parsed.data.gameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const template = await findTopicById(parsed.data.gameId)
if (!template) return res.status(404).json({ error: 'game_not_found' })
const tierList = await findTierListById(req.params.tierListId)
if (!tierList) return res.status(404).json({ error: 'not_found' })
const items = await promoteTierListItemsToGame({
const items = await promoteTierListItemsToTemplate({
tierList,
gameId: game.id,
templateId: template.id,
itemIds: parsed.data.itemIds,
})
res.json({ items })
@@ -704,19 +704,19 @@ router.post('/tierlists/:tierListId/create-game-template', requireAdmin, async (
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const exists = await findGameById(parsed.data.gameId)
const exists = await findTopicById(parsed.data.gameId)
if (exists) return res.status(409).json({ error: 'game_id_taken' })
const tierList = await findTierListById(req.params.tierListId)
if (!tierList) return res.status(404).json({ error: 'not_found' })
const result = await createGameTemplateFromTierList({
const result = await createTemplateFromTierList({
tierList: {
...tierList,
pool: parsed.data.itemIds.length ? (tierList.pool || []).filter((item) => parsed.data.itemIds.includes(item.id)) : tierList.pool,
},
gameId: parsed.data.gameId,
gameName: parsed.data.name,
templateId: parsed.data.gameId,
templateName: parsed.data.name,
})
res.json(result)
})
@@ -756,12 +756,12 @@ router.post('/template-requests/:requestId/approve', requireAdmin, async (req, r
if (templateRequest.type === 'update') {
const targetGameId = templateRequest.targetGameId || templateRequest.sourceGameId
const game = await findGameById(targetGameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const template = await findTopicById(targetGameId)
if (!template) return res.status(404).json({ error: 'game_not_found' })
const items = await promoteSnapshotItemsToGame({
const items = await promoteSnapshotItemsToTemplate({
items: templateRequest.items || [],
gameId: game.id,
templateId: template.id,
})
const request = await updateTemplateRequestStatus({ id: templateRequest.id, status: 'approved' })
return res.json({ request, items })
@@ -774,13 +774,13 @@ router.post('/template-requests/:requestId/approve', requireAdmin, async (req, r
const parsed = schema.safeParse(req.body)
if (!parsed.success) return res.status(400).json({ error: 'bad_request' })
const exists = await findGameById(parsed.data.gameId)
const exists = await findTopicById(parsed.data.gameId)
if (exists) return res.status(409).json({ error: 'game_id_taken' })
const result = await createGameTemplateFromRequest({
const result = await createTemplateFromRequest({
templateRequest,
gameId: parsed.data.gameId,
gameName: parsed.data.name,
templateId: parsed.data.gameId,
templateName: parsed.data.name,
})
const request = await updateTemplateRequestStatus({ id: templateRequest.id, status: 'approved' })
res.json({ request, ...result })
@@ -822,12 +822,12 @@ router.post('/template-requests/:requestId/link-game', requireAdmin, async (req,
return res.status(409).json({ error: 'request_already_handled' })
}
const game = await findGameById(parsed.data.gameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const template = await findTopicById(parsed.data.gameId)
if (!template) return res.status(404).json({ error: 'game_not_found' })
const request = await updateTemplateRequestTargetGame({
id: templateRequest.id,
targetGameId: game.id,
targetGameId: template.id,
})
res.json({ request })
})
@@ -848,8 +848,8 @@ router.post('/template-requests/:requestId/promote-items', requireAdmin, async (
return res.status(409).json({ error: 'request_already_handled' })
}
const game = await findGameById(parsed.data.gameId)
if (!game) return res.status(404).json({ error: 'game_not_found' })
const template = await findTopicById(parsed.data.gameId)
if (!template) return res.status(404).json({ error: 'game_not_found' })
const promotableItems = pickTemplateRequestItems(templateRequest, parsed.data.itemIds, parsed.data.itemLabels, parsed.data.itemSrcs)
if (!promotableItems.length) {
@@ -858,14 +858,14 @@ router.post('/template-requests/:requestId/promote-items', requireAdmin, async (
let items = []
try {
items = await promoteSnapshotItemsToGame({
items = await promoteSnapshotItemsToTemplate({
items: promotableItems,
gameId: game.id,
templateId: template.id,
})
} catch (error) {
console.error('[admin] template request promote-items failed', {
requestId: templateRequest.id,
gameId: game.id,
gameId: template.id,
itemCount: promotableItems.length,
message: error?.message || 'unknown_error',
code: error?.code || '',

View File

@@ -1,37 +1,37 @@
const express = require('express')
const { listGames, getGameDetail, findGameById, favoriteGame, unfavoriteGame } = require('../db')
const { listTopics, getTopicDetail, findTopicById, favoriteTopic, unfavoriteTopic } = require('../db')
const { requireAuth } = require('../middleware/auth')
const router = express.Router()
router.get('/', async (req, res) => {
const games = await listGames(req.session?.userId || '', { includePrivate: !!req.session?.isAdmin })
res.json({ games, topics: games })
const topics = await listTopics(req.session?.userId || '', { includePrivate: !!req.session?.isAdmin })
res.json({ games: topics, topics })
})
router.post('/:gameId/favorite', requireAuth, async (req, res) => {
const game = await findGameById(req.params.gameId)
if (!game || game.id === 'freeform') return res.status(404).json({ error: 'not_found' })
await favoriteGame({ userId: req.session.userId, gameId: game.id })
const games = await listGames(req.session.userId)
const updated = games.find((entry) => entry.id === game.id) || { ...game, isFavorited: true }
const topic = await findTopicById(req.params.gameId)
if (!topic || topic.id === 'freeform') return res.status(404).json({ error: 'not_found' })
await favoriteTopic({ userId: req.session.userId, topicId: topic.id })
const topics = await listTopics(req.session.userId)
const updated = topics.find((entry) => entry.id === topic.id) || { ...topic, isFavorited: true }
res.json({ game: updated, topic: updated })
})
router.delete('/:gameId/favorite', requireAuth, async (req, res) => {
const game = await findGameById(req.params.gameId)
if (!game || game.id === 'freeform') return res.status(404).json({ error: 'not_found' })
await unfavoriteGame({ userId: req.session.userId, gameId: game.id })
const games = await listGames(req.session.userId)
const updated = games.find((entry) => entry.id === game.id) || { ...game, isFavorited: false }
const topic = await findTopicById(req.params.gameId)
if (!topic || topic.id === 'freeform') return res.status(404).json({ error: 'not_found' })
await unfavoriteTopic({ userId: req.session.userId, topicId: topic.id })
const topics = await listTopics(req.session.userId)
const updated = topics.find((entry) => entry.id === topic.id) || { ...topic, isFavorited: false }
res.json({ game: updated, topic: updated })
})
router.get('/:gameId', async (req, res) => {
const detail = await getGameDetail(req.params.gameId)
const detail = await getTopicDetail(req.params.gameId)
if (!detail) return res.status(404).json({ error: 'not_found' })
if (!detail.game.isPublic && !req.session?.isAdmin) return res.status(404).json({ error: 'not_found' })
res.json({ game: detail.game, topic: detail.game, items: detail.items })
if (!detail.topic.isPublic && !req.session?.isAdmin) return res.status(404).json({ error: 'not_found' })
res.json({ game: detail.topic, topic: detail.topic, items: detail.items })
})
module.exports = router

View File

@@ -1,5 +1,9 @@
# 의사결정 이력
## 2026-04-02 v1.4.20
- 스키마만 `topic`으로 옮기고 함수명/라우트 내부가 계속 `game`으로 남아 있으면 이후 유지보수에서 계속 의미 충돌이 생기므로, 이번 단계부터는 백엔드 export와 주요 라우트 내부 이름도 `topic/template`를 기본으로 읽히게 정리하는 편이 맞다고 판단했다.
- 다만 외부 API와 프런트 호환을 한 번에 끊는 건 위험하므로, 실제 구현은 새 `topic` 이름을 기본으로 쓰되 기존 `game` 이름은 alias와 호환 응답으로 잠시 유지하는 점진 전환이 가장 안전하다고 정리했다.
## 2026-04-02 v1.4.19
- 템플릿 기본 아이템 삭제가 과거에 저장된 티어표까지 바꿔 버리면 운영자 편집 의도보다 사용자 결과물 보존이 더 크게 흔들리므로, 이 삭제는 “앞으로의 템플릿 구성만 바꾸고 기존 저장본은 보존”하는 편이 맞다고 판단했다.
- 다만 이미 여러 티어표에서 쓰인 아이템인지 모른 채 지우게 두는 것도 위험하므로, 삭제 자체를 막기보다는 저장된 티어표 사용 개수와 공개/비공개 범위를 먼저 보여주고 운영자가 맥락을 알고 결정하게 하는 쪽이 더 현실적이라고 정리했다.

View File

@@ -1,6 +1,8 @@
# 할 일 및 이슈
## 단기 확인
- `v1.4.20`에서 백엔드 `db` export와 공개/관리자 라우트 내부 이름을 `topic/template` 기준으로 정리했으므로, 실제 브라우저와 관리자 화면에서 주제 목록/즐겨찾기/템플릿 생성/요청 반영 흐름이 모두 정상인지 한 번 더 QA한다.
- 다음 단계에서는 남아 있는 호환 응답 키 `game`, `gameId`, `gameName`과 레거시 route 파일명 `games.js`를 어디까지 실제 `topic` 이름으로 마감할지 범위를 결정한다.
- `v1.4.19`에서 템플릿 기본 아이템 삭제는 기존 저장 티어표를 보존하도록 정책이 바뀌었으므로, 실제 운영 데이터에서 삭제 후 예전 티어표의 배치/대기풀이 그대로 유지되는지와 새 티어표 생성 시에만 아이템이 빠지는지 한 번 더 QA한다.
- `v1.4.19`에서 삭제 전 영향 개수 경고를 붙였으므로, 공개/비공개 티어표가 섞인 템플릿에서 숫자가 기대대로 보이는지와 삭제 취소/확정 후 스크롤 위치가 안정적으로 유지되는지 한 번 더 QA한다.
- `v1.4.19`에서 템플릿 썸네일 등록 아이콘은 썸네일이 있을 때 숨기도록 정리했으므로, 썸네일 있음/없음 상태 전환과 드래그 오버 활성 상태에서 안내 문구가 겹치지 않는지 한 번 더 QA한다.

View File

@@ -1,5 +1,10 @@
# 업데이트 로그
## 2026-04-02 v1.4.20
- 백엔드 `db`와 라우트 내부 이름층을 한 단계 더 `topic` 기준으로 옮겼다. `listTopics / findTopicById / getTopicDetail / createTopic / updateTopicThumbnail / updateTopicVisibility`, `createTopicItem / updateTopicItemLabel / updateTopicItemDisplayOrder / deleteTopicItem / deleteTopic` 같은 이름을 실제 export로 추가하고, 기존 `game` 이름은 호환 alias로만 남겼다.
- 공개 주제 라우트는 이제 `listTopics`, `getTopicDetail`, `favoriteTopic` 기준으로 동작하고, 백엔드 진입점도 `gamesRoutes` 대신 `topicsRoutes`라는 이름으로 읽히도록 정리했다.
- 관리자 라우트 역시 핵심 템플릿 흐름에서 `findTopicById`, `createTopic`, `createTopicItem`, `promoteSnapshotItemsToTemplate`, `createTemplateFromTierList` 같은 의미 이름을 직접 사용하도록 바꿔, 실제 저장 스키마와 코드 언어가 더 가까워지게 맞췄다.
## 2026-04-02 v1.4.19
- 관리자 템플릿 기본 아이템 삭제는 이제 기존에 저장된 티어표의 그룹/대기풀 데이터를 건드리지 않고, 템플릿의 현재 기본 아이템 목록에서만 제거되도록 바꿨다. 그래서 이미 만들어진 티어표는 그대로 유지되고, 이후 새로 만드는 티어표에서만 해당 아이템이 빠진다.
- 삭제 전에는 이 아이템이 이미 저장된 티어표 몇 개에서 사용 중인지(공개/비공개 포함) 확인 문구를 먼저 보여주도록 바꿔, 운영자가 영향 범위를 알고 삭제할 수 있게 했다.