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2 Commits

Author SHA1 Message Date
0581de6c17 이미지 최적화 작업 큐 추가 2026-03-31 17:44:03 +09:00
4db1b21ad5 중복 이미지 해시 재사용 추가 2026-03-31 17:39:54 +09:00
3 changed files with 297 additions and 17 deletions

View File

@@ -64,6 +64,37 @@ function mapGameItemRow(row) {
} }
} }
function mapImageAssetRow(row) {
if (!row) return null
return {
id: row.id,
contentHash: row.content_hash,
src: row.src || '',
mimeType: row.mime_type || 'image/webp',
byteSize: Number(row.byte_size || 0),
originalByteSize: Number(row.original_byte_size || 0),
width: Number(row.width || 0),
height: Number(row.height || 0),
createdAt: Number(row.created_at || 0),
}
}
function mapImageOptimizationJobRow(row) {
if (!row) return null
return {
id: row.id,
status: row.status,
sourceCategory: row.source_category || '',
targetDirectory: row.target_directory || '',
originalByteSize: Number(row.original_byte_size || 0),
optimizedByteSize: Number(row.optimized_byte_size || 0),
reusedAsset: !!row.reused_asset,
errorMessage: row.error_message || '',
queuedAt: Number(row.queued_at || 0),
startedAt: Number(row.started_at || 0),
finishedAt: Number(row.finished_at || 0),
}
}
function mapTierListRow(row) { function mapTierListRow(row) {
if (!row) return null if (!row) return null
return { return {
@@ -270,6 +301,38 @@ async function ensureSchema() {
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 ) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4
`) `)
await query(`
CREATE TABLE IF NOT EXISTS image_assets (
id VARCHAR(64) PRIMARY KEY,
content_hash CHAR(64) NOT NULL UNIQUE,
src VARCHAR(255) NOT NULL UNIQUE,
mime_type VARCHAR(32) NOT NULL DEFAULT 'image/webp',
byte_size INT UNSIGNED NOT NULL,
original_byte_size INT UNSIGNED NOT NULL,
width INT UNSIGNED NOT NULL DEFAULT 0,
height INT UNSIGNED NOT NULL DEFAULT 0,
created_at BIGINT NOT NULL,
INDEX idx_image_assets_created_at (created_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4
`)
await query(`
CREATE TABLE IF NOT EXISTS image_optimization_jobs (
id VARCHAR(64) PRIMARY KEY,
status VARCHAR(20) NOT NULL DEFAULT 'queued',
source_category VARCHAR(40) NOT NULL DEFAULT '',
target_directory VARCHAR(40) NOT NULL DEFAULT '',
original_byte_size INT UNSIGNED NOT NULL DEFAULT 0,
optimized_byte_size INT UNSIGNED NOT NULL DEFAULT 0,
reused_asset TINYINT(1) NOT NULL DEFAULT 0,
error_message VARCHAR(255) NOT NULL DEFAULT '',
queued_at BIGINT NOT NULL,
started_at BIGINT NOT NULL DEFAULT 0,
finished_at BIGINT NOT NULL DEFAULT 0,
INDEX idx_image_optimization_jobs_status_queued (status, queued_at),
INDEX idx_image_optimization_jobs_finished_at (finished_at)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4
`)
await query(` await query(`
CREATE TABLE IF NOT EXISTS template_requests ( CREATE TABLE IF NOT EXISTS template_requests (
id VARCHAR(64) PRIMARY KEY, id VARCHAR(64) PRIMARY KEY,
@@ -522,6 +585,65 @@ async function updateGameThumbnail(gameId, thumbnailSrc) {
return findGameById(gameId) return findGameById(gameId)
} }
async function findImageAssetByHash(contentHash) {
const rows = await query(
'SELECT id, content_hash, src, mime_type, byte_size, original_byte_size, width, height, created_at FROM image_assets WHERE content_hash = ? LIMIT 1',
[contentHash]
)
return mapImageAssetRow(rows[0])
}
async function createImageAsset({ id, contentHash, src, mimeType = "image/webp", byteSize, originalByteSize, width, height }) {
const createdAt = now()
await query(
'INSERT INTO image_assets (id, content_hash, src, mime_type, byte_size, original_byte_size, width, height, created_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)',
[id, contentHash, src, mimeType, byteSize, originalByteSize, width, height, createdAt]
)
return findImageAssetByHash(contentHash)
}
async function createImageOptimizationJob({ id, sourceCategory, targetDirectory, originalByteSize }) {
const queuedAt = now()
await query(
'INSERT INTO image_optimization_jobs (id, status, source_category, target_directory, original_byte_size, optimized_byte_size, reused_asset, error_message, queued_at, started_at, finished_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)',
[id, 'queued', sourceCategory || '', targetDirectory || '', originalByteSize || 0, 0, 0, '', queuedAt, 0, 0]
)
return findImageOptimizationJobById(id)
}
async function findImageOptimizationJobById(id) {
const rows = await query(
'SELECT id, status, source_category, target_directory, original_byte_size, optimized_byte_size, reused_asset, error_message, queued_at, started_at, finished_at FROM image_optimization_jobs WHERE id = ? LIMIT 1',
[id]
)
return mapImageOptimizationJobRow(rows[0])
}
async function updateImageOptimizationJobStatus({ id, status, optimizedByteSize = 0, reusedAsset = false, errorMessage = '', startedAt, finishedAt }) {
const fields = ['status = ?', 'optimized_byte_size = ?', 'reused_asset = ?', 'error_message = ?']
const params = [status, optimizedByteSize, reusedAsset ? 1 : 0, errorMessage.slice(0, 255)]
if (typeof startedAt === 'number') {
fields.push('started_at = ?')
params.push(startedAt)
}
if (typeof finishedAt === 'number') {
fields.push('finished_at = ?')
params.push(finishedAt)
}
params.push(id)
await query(`UPDATE image_optimization_jobs SET ${fields.join(', ')} WHERE id = ?`, params)
return findImageOptimizationJobById(id)
}
async function listRecentImageOptimizationJobs(limit = 20) {
const safeLimit = Math.max(1, Math.min(100, Number(limit) || 20))
const rows = await query(
`SELECT id, status, source_category, target_directory, original_byte_size, optimized_byte_size, reused_asset, error_message, queued_at, started_at, finished_at FROM image_optimization_jobs ORDER BY queued_at DESC LIMIT ${safeLimit}`
)
return rows.map(mapImageOptimizationJobRow)
}
async function createGameItem({ id, gameId, src, label }) { async function createGameItem({ id, gameId, src, label }) {
const createdAt = now() const createdAt = now()
await query('INSERT INTO game_items (id, game_id, src, label, created_at) VALUES (?, ?, ?, ?, ?)', [ await query('INSERT INTO game_items (id, game_id, src, label, created_at) VALUES (?, ?, ?, ?, ?)', [
@@ -1404,6 +1526,12 @@ module.exports = {
getGameDetail, getGameDetail,
createGame, createGame,
updateGameThumbnail, updateGameThumbnail,
findImageAssetByHash,
createImageAsset,
createImageOptimizationJob,
findImageOptimizationJobById,
updateImageOptimizationJobStatus,
listRecentImageOptimizationJobs,
createGameItem, createGameItem,
updateGameItemLabel, updateGameItemLabel,
deleteGameItem, deleteGameItem,

View File

@@ -1,9 +1,21 @@
const fs = require('fs/promises') const fs = require('fs/promises')
const path = require('path') const path = require('path')
const crypto = require('crypto')
const sharp = require('sharp') const sharp = require('sharp')
const { nanoid } = require('nanoid') const { nanoid } = require('nanoid')
const {
findImageAssetByHash,
createImageAsset,
createImageOptimizationJob,
updateImageOptimizationJobStatus,
} = require('../db')
const UPLOAD_ROOT = path.join(__dirname, '..', '..', 'uploads') const UPLOAD_ROOT = path.join(__dirname, '..', '..', 'uploads')
const OPTIMIZED_DIR = 'assets'
const OPTIMIZATION_CONCURRENCY = Math.max(1, Number(process.env.IMAGE_OPTIMIZATION_CONCURRENCY || 1))
let activeCount = 0
const pendingJobs = []
function ensureImageMimeType(file) { function ensureImageMimeType(file) {
return typeof file?.mimetype === 'string' && file.mimetype.startsWith('image/') return typeof file?.mimetype === 'string' && file.mimetype.startsWith('image/')
@@ -23,6 +35,129 @@ function createMemoryUpload(multer, { fileSize = 6 * 1024 * 1024, maxCount } = {
}) })
} }
function scheduleQueue() {
while (activeCount < OPTIMIZATION_CONCURRENCY && pendingJobs.length) {
const job = pendingJobs.shift()
activeCount += 1
processQueuedJob(job)
.then(job.resolve)
.catch(job.reject)
.finally(() => {
activeCount = Math.max(0, activeCount - 1)
scheduleQueue()
})
}
}
async function optimizeAndPersist({ file, width, height, fit, quality }) {
const { data, info } = await sharp(file.buffer, { failOn: 'none' })
.rotate()
.resize({
width,
height,
fit,
withoutEnlargement: true,
})
.webp({ quality })
.toBuffer({ resolveWithObject: true })
const contentHash = crypto.createHash('sha256').update(data).digest('hex')
const existing = await findImageAssetByHash(contentHash)
if (existing) {
return {
src: existing.src,
size: existing.byteSize,
originalSize: existing.originalByteSize,
width: existing.width,
height: existing.height,
contentHash: existing.contentHash,
reused: true,
}
}
const filename = String(Date.now()) + '-' + nanoid() + '.webp'
const absoluteDir = path.join(UPLOAD_ROOT, OPTIMIZED_DIR)
const absolutePath = path.join(absoluteDir, filename)
const src = '/uploads/' + OPTIMIZED_DIR + '/' + filename
await fs.mkdir(absoluteDir, { recursive: true })
await fs.writeFile(absolutePath, data)
try {
const asset = await createImageAsset({
id: nanoid(),
contentHash,
src,
mimeType: 'image/webp',
byteSize: data.length,
originalByteSize: file.size || file.buffer.length,
width: info.width || 0,
height: info.height || 0,
})
return {
src: asset.src,
size: asset.byteSize,
originalSize: asset.originalByteSize,
width: asset.width,
height: asset.height,
contentHash: asset.contentHash,
reused: false,
}
} catch (error) {
try {
await fs.unlink(absolutePath)
} catch (unlinkError) {
if (unlinkError?.code !== 'ENOENT') throw unlinkError
}
if (error?.code === 'ER_DUP_ENTRY') {
const asset = await findImageAssetByHash(contentHash)
if (asset) {
return {
src: asset.src,
size: asset.byteSize,
originalSize: asset.originalByteSize,
width: asset.width,
height: asset.height,
contentHash: asset.contentHash,
reused: true,
}
}
}
throw error
}
}
async function processQueuedJob(job) {
await updateImageOptimizationJobStatus({
id: job.jobId,
status: 'processing',
startedAt: Date.now(),
})
try {
const result = await optimizeAndPersist(job)
await updateImageOptimizationJobStatus({
id: job.jobId,
status: 'completed',
optimizedByteSize: result.size,
reusedAsset: result.reused,
finishedAt: Date.now(),
})
return result
} catch (error) {
await updateImageOptimizationJobStatus({
id: job.jobId,
status: 'failed',
errorMessage: error?.message || 'optimization_failed',
finishedAt: Date.now(),
})
throw error
}
}
async function writeOptimizedImage({ async function writeOptimizedImage({
file, file,
directory, directory,
@@ -43,29 +178,35 @@ async function writeOptimizedImage({
throw error throw error
} }
const { data, info } = await sharp(file.buffer, { failOn: 'none' }) const jobId = nanoid()
.rotate() await createImageOptimizationJob({
.resize({ id: jobId,
sourceCategory: directory,
targetDirectory: OPTIMIZED_DIR,
originalByteSize: file.size || file.buffer.length,
})
return new Promise((resolve, reject) => {
pendingJobs.push({
jobId,
file,
directory,
width, width,
height, height,
fit, fit,
withoutEnlargement: true, quality,
resolve: (result) => resolve({ ...result, directory }),
reject,
}) })
.webp({ quality }) scheduleQueue()
.toBuffer({ resolveWithObject: true }) })
}
const filename = String(Date.now()) + '-' + nanoid() + '.webp'
const absoluteDir = path.join(UPLOAD_ROOT, directory)
const absolutePath = path.join(absoluteDir, filename)
await fs.mkdir(absoluteDir, { recursive: true })
await fs.writeFile(absolutePath, data)
function getImageOptimizationQueueState() {
return { return {
src: '/uploads/' + directory + '/' + filename, concurrency: OPTIMIZATION_CONCURRENCY,
size: data.length, activeCount,
originalSize: file.size || file.buffer.length, pendingCount: pendingJobs.length,
width: info.width || 0,
height: info.height || 0,
} }
} }
@@ -73,4 +214,5 @@ module.exports = {
createMemoryUpload, createMemoryUpload,
ensureImageMimeType, ensureImageMimeType,
writeOptimizedImage, writeOptimizedImage,
getImageOptimizationQueueState,
} }

View File

@@ -1,5 +1,15 @@
# 업데이트 로그 # 업데이트 로그
## 2026-03-31 v1.3.2
- 업로드 최적화는 이제 백엔드 내부 대기열을 통해 처리되어, 다수 이미지가 한 번에 들어와도 설정된 동시성 안에서 순차적으로 안정적으로 변환되도록 정리함.
- `image_optimization_jobs` 작업 기록 테이블을 추가해 queued/processing/completed/failed 상태와 원본·최적화 용량, 재사용 여부, 시작/종료 시각을 저장하도록 확장함.
- 현재 라우트 응답 방식은 유지하면서도 내부적으로는 큐를 타도록 구조를 바꿔, 이후 관리자 대시보드와 작업 통계 화면을 바로 얹을 수 있는 기반을 마련함.
## 2026-03-31 v1.3.1
- 최적화된 WebP 결과물 기준으로 SHA-256 해시를 계산해, 같은 이미지가 다시 업로드되면 새 파일을 저장하지 않고 기존 자산을 재사용하도록 중복 이미지 해시 검사를 추가함.
- 이미지 자산 메타데이터를 저장하는 `image_assets` 테이블을 도입해 파일 경로, 해시, 원본 대비 최적화 용량, 해상도를 함께 기록하도록 확장함.
- 중복 업로드 경쟁 상황에서도 고유 해시 충돌을 안전하게 처리하고, 새 파일 저장에 실패하면 즉시 정리하도록 업로드 헬퍼를 보강함.
## 2026-03-31 v1.3.0 ## 2026-03-31 v1.3.0
- 백엔드 업로드 파이프라인을 메모리 기반으로 전환하고, 대표 썸네일·게임 썸네일·커스텀 아이템·게임 기본 아이템·아바타를 서버에서 즉시 WebP로 변환해 저장하도록 정리함. - 백엔드 업로드 파이프라인을 메모리 기반으로 전환하고, 대표 썸네일·게임 썸네일·커스텀 아이템·게임 기본 아이템·아바타를 서버에서 즉시 WebP로 변환해 저장하도록 정리함.
- 아이템 이미지는 최대 512px 규격으로 리사이즈하고, 티어표/게임 썸네일은 긴 변 기준 1280px 안쪽으로 최적화해 원본 이미지를 별도로 보관하지 않는 흐름으로 전환함. - 아이템 이미지는 최대 512px 규격으로 리사이즈하고, 티어표/게임 썸네일은 긴 변 기준 1280px 안쪽으로 최적화해 원본 이미지를 별도로 보관하지 않는 흐름으로 전환함.